Quote: "There are some great tutorials on udemy. Personally I would recommend
"the ultimate blender 3d modeling guide" by Alex Cordebard.
And then "Blender 2.8 UV Mapping" by Darrin Lile."
One of the best all inclusive blender courses available is "
Complete Blender Creator: Learn 3D Modelling for Beginners" by Ben Tristem and Mike Bridges, they're both amazing instructors, and Ben is one of the top instructors on Udemy and i recommend any course he has anything to do with.
As to the question asked about exporting to .X, only 2.79 or below has a direct x exporter, so you will need that (you can get a standalone vrsion thqat doesn't need to be installed from blender.org), then you need the add-on:
1: files/preferences
2. add-ons (tab)
3. Enter "direct" in the search box and it will display the direct x add-on.
4. Tick the box on the add-on
5. Save preferences and close the window
Then create your model, and export:
1. In object mode make sure the model you want to export is selected.
2. Go to files/export and silect direct x
3. If you are going to be using a single atlas texture with the texture reference written in the gameguru fpe file then you need to un-tick the export materials box.
4. Navigate to the folder where you want it saved, and choose a name for the file
5. click the export button
If you want to use 2.8 to model, but still want .X models, then there is a workaround (you will need both 2.8 and 2.79 on your machine):
1. Make your model in Blender 2.8
2. Go to files/save as and save the blender file
3. Open Blender 2.79
4. Delete all the default stuff (cube, light, camera etc.)
5. Go to files
6. Select Append
7. Find the blender file you save in 2.8 and double click on it
8. You will get a file structure of the contents, navigate to the objects folder and your models will be in there (i recommend you name them all before saving in 2.8 so you can find them easily)
9. Choose the model you want and click append and it will bring the model into your scene.
(the reason it's done this way instead of just opening the blend file in 2.79 is because 2.8 saves the main blender files in a slightly different way to previous versions so just opening it in 2.79 may cause glitches).
Importing it into GameGuru there are two ways, the easiest is to use the built in importer found under the files menu, a way that is more work but far easier and has more control over things when you get used to doing is to manually add them to your entitybank and create the extra files by hand. I won't explain that here, but if you want to know just say and i will see what i can type out for you when i have time.
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