Product Chat / Coaxing An Enemy Upstairs

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lordjulian
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Posted: 23rd Aug 2019 12:02
I've been trying to coax an enemy to follow me upstairs. I have waypoints. He gets partway up then just stands there. Maybe he is worried that my intentions are amorous.

What am I doing wrong?

Also, my health HUD flickers.
Julian - increasingly disillusioned and jaded
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Tarkus1971
Audio Media Maker
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Posted: 23rd Aug 2019 12:20
I still think the AI for going up any kind of stairs is not working. I think going up smooth slops is sort of working, but I dont use enemies or NPC's much at all.
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synchromesh
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Posted: 23rd Aug 2019 12:58 Edited at: 23rd Aug 2019 16:05
Strange ..
In a test I did back in September with the .ebe I had them running and jumping up steps without any waypoints or floorzones at all ?
In fact they were getting pretty devious

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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smallg
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Posted: 23rd Aug 2019 18:31
do you have a floorzone set inside the building?
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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synchromesh
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Posted: 23rd Aug 2019 19:25
Quote: "do you have a floorzone set inside the building?"

Nothing … Just the .ebe and characters plonked on the floor
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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lordjulian
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Posted: 23rd Aug 2019 19:33
Darn. I was using waypoints, not floor zones. Sorry... it's been a while; I only just returned to GG. Thanks.
Julian - increasingly disillusioned and jaded
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synchromesh
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Posted: 23rd Aug 2019 19:40
You want to make each step not to high or they wont run up them.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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lordjulian
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Posted: 23rd Aug 2019 22:01 Edited at: 23rd Aug 2019 22:03
I'm still doing something wrong here.
Julian - increasingly disillusioned and jaded
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synchromesh
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Posted: 24th Aug 2019 12:30 Edited at: 24th Aug 2019 12:31
This is how it should work ..

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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synchromesh
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Posted: 24th Aug 2019 12:44
However after testing its not working for me either..
To be honest its a bit of a shoddy awkward way of doing things ..
We need better than this.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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smallg
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Posted: 24th Aug 2019 17:22
it's certainly not perfect, the AI tend to get confused very easily on multiple layers or if you move between layers very quickly but it works for me using the method in the demo video
(though i did notice he can walk through the side or back of the stairs and gets stuck if so - easy enough to fix with some walls but something to consider)


note that it definitely works best with the EBE, most ramps/stairs simply aren't AI compatible if they are even remotely complex in collision shape - see how the AI won't follow onto the inbuilt stairs of the building but will navigate the EBE stairs

attached my fpm so you can see my layout

lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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3com
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Posted: 24th Aug 2019 19:03
I did something about times ago , remember zombie climbing stair without wp of floorzone.

https://forum.game-guru.com/thread/217686
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synchromesh
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Posted: 24th Aug 2019 20:50 Edited at: 24th Aug 2019 20:51
Actually all seems pretty good outside but not so good inside ..
I wonder if having the roof on top effects it ?
Also wonder if Lee only checked this with the .ebe
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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3com
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Posted: 24th Aug 2019 21:01
In indoor scenes the AI becomes silly, it does not take into account the collision of static objects.
Although it is also true that many models are not prepared for the navigation of an AI.
It will always be easier to get AI to navigate these models, than to have to modify them all (stairs, ramps, etc.) imho.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
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lordjulian
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Posted: 24th Aug 2019 21:27
Sychromesh, judging by the sound of footsteps on your stairs I am guessing you used your raised terrain trick to do that. I can't even get that to work.
Julian - increasingly disillusioned and jaded
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synchromesh
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Posted: 24th Aug 2019 22:08
Quote: "Sychromesh, judging by the sound of footsteps on your stairs I am guessing you used your raised terrain trick to do that. I can't even get that to work."

Nope it was just a standard ebe model using blocks … I may still have it.. I will look as it will be interesting to try again.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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lordjulian
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Posted: 24th Aug 2019 22:51 Edited at: 24th Aug 2019 22:52


Trying to get this chap to use the stairs is very frustrating but it's kind of fun choosing the songs. If I put two characters in there it might be 'Stuck On You.' Three might call for 'Stuck In The Middle With You'. Anyway, on with the mission.
Julian - increasingly disillusioned and jaded
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synchromesh
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Posted: 24th Aug 2019 23:49
Found it and the AI has changed so much … they now go into a stance as soon as you leave the floor
I took the AI out of my Septembers backup as a test and there much more lively and also use floor zones so much better than now.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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