Product Chat / [SOLVED] Creating Obstacles and Preparing A.I System

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twsa
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Posted: 16th Aug 2019 21:29
hello my friends

i have question

whine i put character or solider in my map or game =

Creating Obstacles = Take 7 minuts to open game
and Preparing A.I System = Take 3 minuts

when ii remove character or solider in my game the game lunched in 15 secounds !

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UNIRD12B
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Posted: 16th Aug 2019 21:54
hi ,
what kind of processor and ram and video card do you have ?

UNIRF12B
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synchromesh
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Posted: 16th Aug 2019 21:56
Firstly ..
What are your system specs ?
What version of GG are you using .. ( Tells you on the splash screen )
We need this info first to work out what could be going wrong.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Mr Love
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Location: Sweden
Posted: 17th Aug 2019 08:23
I can understand that You whine.
Stop being mediocre, be Yourself...
twsa
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Posted: 17th Aug 2019 10:05
My Game Guru Updated 1/7/2019

My Pc

CPU I5
8 GB RAM
AMD Radeon 7600 1GB DDR5
Windows 10 Last Update
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smallg
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Posted: 17th Aug 2019 13:17
you have a large map with lots of objects? turn physics off for anything that doesn't need it, such as detail items or in areas the player and AI can't get to.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
cybernescence
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Playing: Cogwheel Chronicles
Posted: 17th Aug 2019 13:58
Also, the first time you run your level the obstacles are analysed and AI avoid data created and saved. If you don't then change the map the obstacle data is loaded in rather that calculated and this saves time - so reruns of an unchanged map will load faster.

Cheers.
twsa
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Posted: 17th Aug 2019 14:58 Edited at: 17th Aug 2019 15:00
in fact the proplem not in large mape or many entitys
the problem in character when add the map The problem occurs
when remove character from map no any problem
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UNIRD12B
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Posted: 17th Aug 2019 15:22
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Your video card...is wayyyyyyyyy under spec...
Try getting a better card...2gig or more

Unird12b
Let\'s actually make something happen with this one !
twsa
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Posted: 17th Aug 2019 16:06
thanks bro i will replace GPU Card and Try
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GubbyBlips
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Posted: 17th Aug 2019 16:46
... your card is WAAAYY under specs... ?

Okay, how about *my* card then... 0 bytes of graphics ram,
mini tower- AMD sumthin, sumthin processor...

I thought a little work was done to help in this regard?
what is there? 67 soldiers and 113 zombies placed on the map?
How many dynamic items are there?

Of course I essentially haven't messed with a large map since 2018 because
of slowness and other map issues.
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synchromesh
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Posted: 17th Aug 2019 17:06 Edited at: 17th Aug 2019 17:59
Quote: "0 bytes of graphics ram"

I dont think so somehow

Quote: "mini tower- AMD sumthin, sumthin processor..."

Sounds like your not sure what your running
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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smallg
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Posted: 17th Aug 2019 22:37 Edited at: 17th Aug 2019 22:40
Quote: "in fact the proplem not in large mape or many entitys
the problem in character when add the map The problem occurs
when remove character from map no any problem
"

because if there is no AI to plot a path for then it won't... it's still true that if you have a large amount of entities it takes longer to calculate the areas the AI can walk, this is not a bug, it's A* pathing and the only way to reduce the time it takes is to remove unnecessary obstacles as i said before

also this particular issue would have nothing to do with your graphics card... it has no bearing on AI calculations, that would be purely CPU so any upgrade would be a waste of time if the game runs fine once it has loaded.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Solar
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Posted: 17th Aug 2019 23:23
Hehe!
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UNIRD12B
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Posted: 18th Aug 2019 13:03 Edited at: 18th Aug 2019 13:04
Is not so much just the a.i. calculations. .....
each character when added to the scene will need to occupy
GPU RAM space in order to be displayed. ...depending on the
polygon count , that can add up pretty fast and fill a
1 gig card pretty quick.....is why new minimum video card spec = 2 gig..

Quote: "System Requirements
Minimum
Windows 7, 8, 10 or later
Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
2 GB RAM
2GB Video Card (Minimum Shader Model 5.0)
DirectX 11
4 GB available space
Recommended
Windows 7, 8, 10 or later - (64bit)
Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
4 GB RAM
2GB Video Card (Minimum Shader Model 5.0)
DirectX 11
8 GB available space
Broadband Internet connection
"


Unird12b
Let\'s actually make something happen with this one !

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