3rd Party Models/Media Chat / Please help, fragmotion is deleting faces?

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wut
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Posted: 14th Aug 2019 03:51
When I go into fragmotion and import a .obj or .dae, it ends up having all the faces gone/having invisible faces that apear when you look at them the right way. When I export to .x it keeps it like that, does anyone know how to fix it?
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granada
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 14th Aug 2019 12:19 Edited at: 14th Aug 2019 12:19
Sounds like some fo your faces are reversed ,you will have to flip them .best done when the model was first made

Dave
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OldFlak
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Location: Tasmania Australia
Posted: 14th Aug 2019 14:43
Yeah, frag flips the model for some weird reason. Just make sure the option to flip is checked on export.

Reliquia....
aka OldFlak
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
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wut
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Posted: 14th Aug 2019 23:45 Edited at: 15th Aug 2019 00:18
Thank you! How do you flip on export?
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OldFlak
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Location: Tasmania Australia
Posted: 15th Aug 2019 07:30 Edited at: 15th Aug 2019 11:14
Flip-handedness is the one

Edit: search fragmotion for more threads about frag issues.

Also there was a thread somewhere that talked about the flipped issue being due to frag not using DX9 by default, and if you tell it to use DX9 it will open the model correctly - something like that.....

Hope that helps...

Reliquia....
aka OldFlak
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 1060 6GB. M1: Acer 31.5" @1920x1080 M2: Samsung 31.5" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
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