This means you has to break into pieces an animated entity like a soldier and/or zombie.
If you has a 3d app you can edit the mesh and break into any chunks you want to, apply gravity and phisics to the frags, animate these frags to
react to the shot and/or explosion in a realistic way.
Of course keeping the original entity animation.
Of course you'll have to modify the entity script to fit your needs.
something like this:
Or you can work with your own entity from scrach, imho is easiest way, than with GG entity.
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