3rd Party Models/Media Chat / How to make .x or fbx files to work

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wut
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Posted: 11th Aug 2019 17:53
I can't get this to work, my .x file doesn't show at all and fbx doesn't animate. I am new to this and just would like some help knowing that I did do this right.

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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 11th Aug 2019 18:58
Hi
Try this one, it works.



hth
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wut
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Posted: 11th Aug 2019 20:48
Thank you! How did you do that?
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synchromesh
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Posted: 12th Aug 2019 00:44
Moved to third party models and media ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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3com
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Posted: 12th Aug 2019 18:09
Quote: "How did you do that?"

Well, from Blender perspective I can't say a lot, since I does not work with, but with 3ds max.

Firts I try to open your X file with assimp viewer, it thrown missing textures error. It looks like texture path does not right stated on X file.
So, I've edited your fbx file with max and re-assigned textures via uwv unrap map, did the D,N,S files, export as X file, make the fpe file + bmp file + x file + d,n,s, files.; and try in GG and it works ok.

Glad to help.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4

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Belidos
3D Media Maker
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Posted: 12th Aug 2019 19:35
Gameguru assigns non multi texture models textures via the fpe, and wgen you export a model in .x from blender with materials it adds fixed texture locations in the .x file which confuses gameguru. When you export .x from blender untick the export materials tick box and you won't get a clash with the fpe settings.

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wut
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Posted: 12th Aug 2019 22:58 Edited at: 13th Aug 2019 04:01
k thanks

is there any way to get a good x file without 3ds max. i currently don't own it

Edit: found fragmotion, seems to work
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