Hi..
Actually I'm almost on the way but the time has to be. Normally I wanted to write the tool only for me, because I quickly lost the overview with the number column. And because I wanted it that way, I made it as easy as possible. That's why..
@ AmmenMoses True, I would have to accommodate in the other section. Maybe a moderator can postpone that, it would be nice. When I get back and it should be interesting (which I do not believe) I can make a video while using it. But I have enclosed a readme file, there is written, how to prepare it and basically used. Which brings me to the operation, how I do that ...
@ Smallg Yes, that would be ideal, of course, to have a small monitor that displays everything at runtime. But unfortunately I'm not an application developer. I am already happy that the program is running at all.
When I tested the program I ran Gameguru in the background, put my test object (a campfire) in the map and made it dynamic and handed him the script created.
Then I started a test game and checked the quality, finished the test game and edited the script with the script and so on.
It was not going to be a top application, but if I can handle it, I thought it might be useful to some. The possibilities of working with particles are very extensive. That can not be achieved with decals.
And the actual script can be inserted after function xxx_main (e). This is an extended default script, so to speak.
so, now I have to go...
see you later..