Third Party Tools / [STICKY] Asset Manager Se - Released

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GraPhiX
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Posted: 23rd Jul 2019 23:23 Edited at: 11th Sep 2020 08:37
just posting a notification here

I have released Version 1.2 for general release, it is still, very much a work in progress but ready for mass testing/use I am still working on the latest Help files and will add them via a online update to check for updates just click on Help - Check for updates.

for more information please read this thread to the end

Download a trial here https://www.3dassetmanager.co.uk
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Earthling45
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Posted: 24th Jul 2019 13:57
I'll be testing it this weekend
Flatlander
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Posted: 25th Jul 2019 03:10
Downloaded. I hope to start testing it in the next day or two.
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GraPhiX
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Posted: 25th Jul 2019 09:07 Edited at: 25th Jul 2019 09:22
Thank You

I have released a patch this morning, anyone whom as the software just click on 'Help' - 'Check for Updates'

ADDED:
A new Patch/Hotfix updater
Library view now only displays file names and not the full path
Library view font size increased and new styles added Windows, Terminal & windows Inverted
FX editor added settings.fx to the main view with options for enabling or disabling features in settings.fx
LUA editor added more 'keywords' to the 'auto complete' function (will continue to add more when I find them)

FIXED:
Library search function now as a 'visual' indicator of its searching process
various spelling mistakes (LOL my biggest fault)
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GraPhiX
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Posted: 25th Jul 2019 22:13 Edited at: 5th Jun 2020 20:30
I have spent all day reading up on image manipulation techniques and trying stuff, I have a 'basic' image filter system setup, this will be the base to Menu Creator, it may take me a little while to finish this bit but its a start

NEW VIDEOS SOON
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synchromesh
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Posted: 25th Jul 2019 22:31 Edited at: 25th Jul 2019 22:57
Quote: " this will be the base to Menu Creator"

Oh Yes Finally ..
All we have been asking for in one cool package
Fpe Editor
Lua editor
FX editor
Menu Creator
Brilliant work .. Cant wait
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Honkeyboy
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Posted: 25th Jul 2019 22:36 Edited at: 25th Jul 2019 22:44
WOW Kev that's something else really nice work m8 will check this out on the morning if I haven't melted
Edit : here's a thing m8 I cant install it because I'm on a tv so the resolution isn't supported :/ it's 1280x 1024 but sometimes in games etc it will drop to 1024x768 but that's old games like eq2
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GraPhiX
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Posted: 25th Jul 2019 22:48
Quote: "here's a thing m8 I cant install it because I'm on a tv so the resolution isn't supported :/ it 1280x 1024 but sometimes in games etc it will drop to 1024x768 but that's old games like eq2"


UGGGGG the resolution thing is a real pain, it was originally 1920x1080 and I reduced it to 1366x768 I cannot really lose any more 'real estate' things are a little cramped as it is

and yes it is very warm
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Honkeyboy
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Posted: 25th Jul 2019 23:01
NP m8 looks nice tho
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Posted: 26th Jul 2019 02:26
Menu Creator!!!!!!!!!!!!!!!!!!!!!!

Everyone should really appreciate that!!!!! Hope I can help spread the word.

For Asset Man, I really like the green on black, so please keep that option.
Blaring white screen are waaaaay overdone -- industry wide in my opinion.

Also thanks w/ GG forums!
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Corno_1
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Posted: 26th Jul 2019 08:03 Edited at: 26th Jul 2019 08:04
If you not want to concentrade on resolution, you can use full screen mode



Maybe this helps

@ontopic

really good work I will test this out when I have time
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GraPhiX
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Posted: 26th Jul 2019 09:33
Quote: "If you not want to concentrade on resolution, you can use full screen mode"


Hi Corno_1 yeah I know of those settings but with winforms I have to code every control on the form to do that its not a WPF app

I have just released a Hotfix this morning not for resolution but for keymapping in setup.ini please check for updates in the app
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Corno_1
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Posted: 26th Jul 2019 11:13
Quote: "yeah I know of those settings but with winforms I have to code every control on the form to do that its not a WPF app"

I thought you could do it with winforms too.
If you want that I looked at it, I could do it, before I go back to GG
If you not want it, sorry for the question!
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GraPhiX
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Posted: 26th Jul 2019 12:16
thank you for the offer it can be done with winforms I went quite in-depth looking for a solution, the only way around it would be for me to completely redesign the forms and controls, I started this very 'gung-ho' I was not sure what I was doing, as I have progressed I have learned
quite a lot, once I am happy with the functions I will have ago and see what I can do
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GraPhiX
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Posted: 31st Jul 2019 13:36
New patch released today, there was an issue with the FX editor saving files if you have edited any FX files please double check the file contents have not appended at the end of the file (duplicated) this has been corrected, sorry for any inconvenience caused
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Posted: 31st Jul 2019 14:24
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GraPhiX
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Posted: 2nd Aug 2019 12:17 Edited at: 5th Jun 2020 20:31
I have simplified the interface of Menu Creator, it was mentioned that the fancy filters were too much so I have streamlined it (fear not I will still add some basic filters but put then in a drop down menu).

Please note that the titlesbank requires a max image size of 1920x1200 so this will be a minimum requirement the export feature will automagically create folders for the other screen sizes and resize accordingly (it is better to downsize than upsize images become distorted)
In light of this I will add 30 Templates when released so that you have a head start

NEW VIDEOS SOON
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Tarkus1971
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Posted: 2nd Aug 2019 12:25
This is an incredible piece of work........... useful, clean looking and something that should have been in GG to start with in my opinion.
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Posted: 2nd Aug 2019 14:16 Edited at: 2nd Aug 2019 14:21
That is looking Fantastic !!
The Swiss Army Knife of GameGuru ..
Excellent Work ..
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s4real
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Posted: 2nd Aug 2019 14:25
Nice work its coming together.

best s4real
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GraPhiX
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Posted: 3rd Aug 2019 11:16 Edited at: 5th Jun 2020 20:31
thanks Guys

I have completed the Menu Screen Editor part moving on to buttons I have created menu screens before not so long ago for my puzzle game took me nearly 2 days to setup the screens and get all the sizes right I can do it now in less than a day

whats even better now is i can use my Menu Creator (watch the timer)

NEW VIDEOS SOON
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JPH-GAMES
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Posted: 4th Aug 2019 11:19
Very fast, great job.
Thank you for all the time of you
GraPhiX
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Posted: 14th Aug 2019 14:57 Edited at: 5th Jun 2020 20:31
I have completed a 'basic' Menu Creator for GameGuru (it is still a WIP at the moment it uses only the default buttons)

I Have attached Version 1.3 to this post
It is now too large to post as an attachment you can download from



it will run for 5 days so that you may try it out, Registered users just need to check for updates from within Asset Manager (Click on Help then choose 'Check for Updates').

NEW VIDEOS SOON
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synchromesh
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Posted: 14th Aug 2019 15:12
Built a menu in about 3 minutes using my Protascope menu screen.
This took me a good few hours to get right resizing all the screens etc the manual way.
Excellent work !!

Once the buttons are incorporated menu creation will no longer be an issue … Fantastic work
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UNIRD12B
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Posted: 14th Aug 2019 17:08
OMG @Graphix ,
that is quite amazing and super well done.
will this be a separate program apart from game Guru
or will it be a direct addon that can be got at within game guru?

Thx

UNIRD12B
Let\'s actually make something happen with this one !
GraPhiX
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Posted: 14th Aug 2019 19:07
Quote: "will this be a separate program apart from game Guru
or will it be a direct addon that can be got at within game guru?"


Hi UNIRD12B thank you, it is a separate App from GameGuru, unfortunately I do not have the skills to incorporate it into GG

I forgot to mention when you install Asset Manager a folder will be created in your "My Pictures" folder called "Menu Creator Templates" in this folder you will find 30 HQ images 1920x1200 dimensions free to edit/use in your creations.

The minimum resolution for images for title screens is 1920x1200, if your image is larger than this Menu Creator will resize it for you.
Images lower than 1920x1200 will not load into Menu Creator simply because scaling up images reduces the quality drastically and also distorts.
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Mr Love
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Posted: 15th Aug 2019 04:56
I dont want to have the same loading-screen for all My levels! Thats insane in My opinion...
Guess what Aiko and I did this weekend...
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Posted: 15th Aug 2019 08:01 Edited at: 15th Aug 2019 11:05
Quote: "it is a separate App from GameGuru"


Yeah, personally can't see what the advantage would be to run it from withing GG. It will be fine as separate program GraPhix.

Great work.

Reliquia....
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GraPhiX
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Posted: 15th Aug 2019 08:12
Quote: "I dont want to have the same loading-screen for all My levels! Thats insane in My opinion..."


???
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Mr Love
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Posted: 15th Aug 2019 13:43 Edited at: 17th Aug 2019 08:09
@GraPhiX

"???"

I thought the load background setup was limited to the same loading background for all levels, even if You have 20 levels? I want a different background for every level when loading...
Stop being mediocre, be Yourself...
synchromesh
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Posted: 15th Aug 2019 14:21
Quote: "I thought the load background setup was limited to to the same loading background for all levels, even if You have 20 levels? I want a different background for every level when loading... "

That's down to GG coding and not the editor …
There is a nextlevel.lua you may be able to manipulate for that
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GraPhiX
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Posted: 15th Aug 2019 14:51
Mr Love - you asked the same question a few days ago and I did answer you: https://forum.game-guru.com/thread/220822?page=5#msg2618985

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synchromesh
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Posted: 15th Aug 2019 15:00
Quote: "I dont want to have the same loading-screen for all My levels! Thats insane in My opinion..."

Actually its not if you just use a neutral screen.
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cybernescence
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Posted: 15th Aug 2019 18:52
There's a script on the forums somewhere that lets you have a different loading screen for each and any level.

Found it:
https://forum.game-guru.com/thread/216831#msg2564580

Cheers.
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Posted: 15th Aug 2019 19:11
@cybernescence
Thanks that's awesome
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GraPhiX
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Posted: 15th Aug 2019 19:36
@cybernescence - Awesome thank you very much

So with Menu Creator all you need to do is name your first project 'Level1' set all the screens you want for your first level, then create a new project and name it 'Level2' rinse and repeat for each level in your game, now 'styles.txt' by default will have the last project name you created so edit it to the name of your first level.

Then go through each level folder and add the level number to each of the 5 screens 'title.png', 'loading.png', 'about.png' ,'lost.png' and 'end.png' so for level 2 you would have:

title2.png
loading2.png
about2.png
lost2.png
end2.png

once you have renamed them all copy them into your 'main' level folder in the respective resolutions then you can use cybernescence's awesome script
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Mr Love
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Posted: 16th Aug 2019 04:45 Edited at: 16th Aug 2019 04:54
Okay. Thanks for the answers... Wourld be great if this app courld create all scripts for load background changes, but it seems to work out anyways. So, good job all Involved!
Guess what Aiko and I did this weekend...
Sanguis
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Posted: 18th Aug 2019 13:09
Very good that I stopped working on StyleGuru. This here is so much better!
I hope it will be integrated in GG anyday. Perhaps just with a hook, if you are allowed to do it.

Really great work!
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Posted: 18th Aug 2019 15:37
Before integrating tis kind of thing inside gameguru, lee needs to move away from the stupidity of having to restart the engine every time a setting or shader is changed, it needs to be able to auto detect changes and refresh cache on the fly, then it won't be a such a pain in the backside changing settings, adjusting shaders, and updatong models, and something like this software woukd be more useful.

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Posted: 18th Aug 2019 16:04
Different Loading Screens per level;
Shouldn't something like this-- the info of the thread on how to change
loading screens for each level be pinned on the forums??

Well I know that there are MANY questions that deserve a pin to easy
access, so there would eventually be a whole page (or 2) on pinned postings...
but still it seems like something should be done because in another month
or week maybe someone asks the same questions again-- not just this one.

Thanks people. Awesome job Graphix. Speaking of pinning important things...
This Asset Manager should always get a pin to the top of the threads.
Belidos I agree fully on fixing how GG should handle new info when creating the
levels-- it get loopy when you keep editing things-- but it's called an editor!!

I think (Graphix), instead of sticking your GREAT WORK onto the GG engine, you
should get the credit you deserve, and we all know how that goes when we start
talking compensation for work that benefits GG. It's a BIG can of worms.
So let's not bring it up-- but instead pin it to the forums and all help promote it.
This is Graphix work, he should put it both on TGC store and Steam+ personal site.
Maybe it could be a DLC though...?

Sanguis; "Perhaps just with a hook"... Excellent idea- something like that!
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granada
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Posted: 18th Aug 2019 16:05
Quote: "lee needs to move away from the stupidity of having to restart the engine every time a setting or shader is changed, it needs to be able to auto detect changes and refresh cache on the fly, then it won't be a such a pain in the backside changing settings, adjusting shaders, and updatong models, and something like this software woukd be more useful."


That gets my vote,it drives me mad

Dave
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Belidos
3D Media Maker
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Posted: 18th Aug 2019 16:33 Edited at: 18th Aug 2019 16:34
Quote: "Shouldn't something like this-- the info of the thread on how to change
loading screens for each level be pinned on the forums??"


If we did that then there would end up being more pinned posts than normal posts.

Plus it's not a setting or something that needs changing for it, which should be easy to access knowledge, it's a new script to do it, that all comes under the "learn scripting to do more" heading and while is good information to have, not really something that belongs under the "engine manual" type heading and pinning. Maybe it's own actual post in the tutorial section with an easy to search for title would be a good idea.

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GraPhiX
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Posted: 2nd Sep 2019 11:12 Edited at: 5th Jun 2020 20:32
Work still continues on Asset Manager, I have been busy lately with RL and other projects

Version 1.4 will be released soon with this version comes a 'Button Generator' for your custom menu screens, I have tried to make it as simple as possible to use, I am concerned on how many buttons there are so I might make a 'Default' option for the button images, this would mean whatever image you use for the first button would be applied to the rest you just have to go and add your text to each button after applying the image, I was also thinking of making default text too LOL, what do you think?
I know we want something easy and quick but I need to make it as simple as possible but also think about how much time a user would want to spend on doing each button.

NEW VIDEOS SOON
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synchromesh
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Posted: 2nd Sep 2019 11:59
I cant believe how well this has turned out .. I never expected it to be this good.
Well done Graphix you nailed it ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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granada
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Posted: 2nd Sep 2019 13:51
Just gets better every time Kev

Dave
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AmenMoses
GameGuru Master
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Posted: 2nd Sep 2019 14:22
Well done, that looks really professional.
Been there, done that, got all the T-Shirts!
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GraPhiX
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Posted: 2nd Sep 2019 14:55
Quote: "Well done, that looks really professional."


Coming from a master... that has made my day thank you
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Mr Love
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Location: Sweden
Posted: 2nd Sep 2019 23:08
Looks like the perfect tool for Gameguru, good job. Wourldnt it be great with an "icon-changer" as well? I kind of heard that not all icon-changers works well with GG, so that wourld be welcome to have "all-tools-in-one"...
Stop being mediocre, be Yourself...
DannyD
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Posted: 3rd Sep 2019 00:10
Great job Kevin.... can wait to see the future additions...
Nothing is impossible,
Your mind is the Limit!!!
Cubemaps -> Skymaps GUI creator - Thread
Super Fast File Scanner - Thread
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GraPhiX
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Posted: 16th Sep 2019 23:44
I am still here and still actively working on Asset Manager v1.4 with a FULL menu system will be available before the end of the month, I will then start on the 3D side of things.

I have had a few personal issues of late so sorry for not being around much.
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me

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