Product Chat / AI So mutch better now! But what about hearing???

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Mr Love
19
Years of Service
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Joined: 9th Jun 2005
Location: Sweden
Posted: 13th Jul 2019 19:30 Edited at: 13th Jul 2019 19:50
I guess Lee has spent alot of time to make the AI better, and You really notice that it is alot better.. But how courld You forget about hearing Lee? Its so stupied to run behind the Enemy and make alot of noise, shoot with an AK47 behind the poor Guys ears and He/She dosnt notice anything ofcourse sence the AI cant hear anything, its way to easy to take out an AI if He/She cant see You direct! In My opinion it will be better if the AI had hearing... Otherwise I must thank Lee for a great update (July 2019), If the speed can improve then it can be really good!!!
Guess what Aiko and I did this weekend...
AmenMoses
GameGuru Master
8
Years of Service
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 13th Jul 2019 22:34
I find the stock AI still have many issues which make them less than believable.

1) They don't reload! (darn Hollywood armament).
2) They react instantly.
3) They shoot before they have even turned to face the player ..
4) … and worse the player gets hit!
5) They sometimes still climb vertical faces in the terrain.

But they are taking cover way better now so that's a plus.
(I'm not really a fan of that silly Hollywood rolling around they do though!)

As ex-forces myself they just look rather comical tbh.
Been there, done that, got all the T-Shirts!
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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 13th Jul 2019 23:35
Quote: "(I'm not really a fan of that silly Hollywood rolling around they do though!)"

Me either, anyway they are animated in that way, ai need a lot of work yet.
GG needs ais with differents behaviours, such as civilians walking, Talking between them., doing jobs, and so on.
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Mr Love
19
Years of Service
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Joined: 9th Jun 2005
Location: Sweden
Posted: 14th Jul 2019 02:39
I dont mind that little "Hollywood roll" now and then as they do...

"They react instantly."

In My opinion I have the opposite problem, The AI is slow as h-ll to shoot and react.(They dont care if You "almost" hit Them sence They cant hear).
In FPSC We courld adjust that, perhaps a setting for reaction speed wourld be great? (If its not already possible)

"They sometimes still climb vertical faces in the terrain."

Yea, but thats just up to the Creator to decide what angle You want the AI to climb, just set up invisible walls. A max angle settings wourld be good for both AI and the Player itself...

Guess what Aiko and I did this weekend...

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