Is there a way to check this memory cap?
Also are levels loaded individually or separate into memory?
I had one huge level and a couple more what I would consider medium
sized-- though I have no idea on how to relate them to regulation "specs"?
The "huge" one mostly consisted of a fairly large building built with very many
pieces, many trees and just a bit of other stuff. That's not the one that had the
mixed up trigger zones. The level that did that seemed pretty average to me.
I didn't really think they where over the top considering other examples
that have shown up on the showcases... ?? I could be wrong however.
Any more work happening for memory since we won't be getting a 64 bit build?