Scripts / Script sound box drop

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Aizark
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Joined: 4th Jul 2019
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Posted: 4th Jul 2019 13:29
Hello, when pushing objects, objects fall, rotate. The explosion can throw them into the air, hit the wall. However, there is no sound, I would like to add sound to the object when it falls, during a pushing or any similar event. I would like to add an event through a collision, but I don’t know how to denote an event "if"
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smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 4th Jul 2019 16:10
this should work, assign to the object you wish to make a sound and add sounds in slot 0 and 1
noise_on_collision.lua
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
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Tarkus1971
Audio Media Maker
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Posted: 4th Jul 2019 19:06
awesome smallg, thats something I wondered about too, great stuff. thanks.
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 5th Jul 2019 22:59
I would just add that to avoid killing performance if you have a lot of objects with this script just have the code execute every 1/10 th of a second or less, "hit's" are accumulated in the list over time so you don't need to execute every frame!
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GubbyBlips
5
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Joined: 14th Jan 2019
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Posted: 5th Jul 2019 23:31
Hey there smallg. Do you (anyone) know if these scripted sounds
are supposed to play automatically 3d (louder when closer, fainter
when farther)? They are not doing that in my tests,
does that have to be inserted into script? Thanks.
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AmenMoses
GameGuru Master
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Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 6th Jul 2019 00:31
Any non-stereo sound attached to an entity (has to be .wav I believe) will play from the entities position at the time it is triggered.

.ogg or stereo sounds play from the players position (that's what stereo means!).

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