I believe preben is working on this. There are still instances of the player camera clipping thru geometry.
But as Synchrmesh said, the FOV can be altered a bit, or you can adjust the "collisionscaling" by adding it to the fpe file and lower then 100 is restricting the player camera inside the cylinder and over 100 will allow the camera to move outside or clip thru the cylinder more.
RIP
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