Product Chat / Horror DLC

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MadLad Designs
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Posted: 7th Jun 2019 21:15
Is there, or will there be an official "Horror" DLC pack?

Something where we can create our own horror / suspense game? Something like Layers Of Fear?
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synchromesh
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Posted: 7th Jun 2019 21:32
Kind of is already and its stock if you count the ..
asylum
Zombies
freaks character pack
Viral Outbreak character pack
Gore pack

Unless you had something else in mind
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Teabone
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Posted: 7th Jun 2019 21:48
I wouldn't mind working on some more horror related material.

I'm dying for ideas around themes people are interested in.
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MadLad Designs
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Posted: 8th Jun 2019 00:12 Edited at: 8th Jun 2019 00:13
Quote: "asylum
Zombies
freaks character pack
Viral Outbreak character pack
Gore pack"


You're right synchromesh , and I use these but it's not really an all-in-one specific horror pack. I'm looking for things like melting / smudged pictures, creepy dolls, covered (moving?) mannequins, self-rocking chairs, etc like in Layers of Fear...

https://www.youtube.com/watch?v=3BARFQyWq_s

@Teabone: That would be awesome!
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Posted: 8th Jun 2019 00:20
@Madlad Designs
Ahh I see what you mean.
It would look very cool if you could pull it off for sure.
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Kitakazi
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Posted: 8th Jun 2019 00:49
Quote: "I'm dying for ideas around themes people are interested in. "


I'd buy a horror pack like the OP described.
Also any Dark themed Sci-Fi related stuff. I have this pack I use in Unity and it's really sweet.
https://assetstore.unity.com/packages/3d/environments/sci-fi/sf-mothership-service-rooms-v-1-26299
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Teabone
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Posted: 8th Jun 2019 00:53 Edited at: 8th Jun 2019 02:06
Very cool concepts and all do-able in Game Guru. For instance the knife that is thrown near the player when he opens the door is an entity that appears with a dust particle emission with sound effect of being thrown and stuck. Very easy to do for things like that.

Just the right combination of scripts alone would help with making your scary games

For instance if I removed the music here and added a heart beat each time one of these hand prints appeared that would be interesting? Maybe leads the player to something much more scary. This was a script that took less than 1 minute to write and decals that took only about an hour.

Unfortunately though for making any game really scary you'd going to need dynamic shadows and GG just doesnt have that yet. So you'd have to really work with the jump scares, thrilling unfolding story and just playing on all things creepy.



Having things like objects being thrown around and furniture would all be done via LUA scripting. We have plenty of models we could do testing with , with that.

Just about everything else in the Layers of Fear video is possible in GG, just not the dynamic shadows. You'd also have to use a lot of grouped objects as one single entity for things that dont move as you'd have to optimize a lot if you got a lot of polys going on and audio. Memory limitations.

Game Guru also allows you to modify shader values during game play so even some of those creepy blurring effects is possible.

Here is just an example image of an indoor scene. I dont think lightmapping is working in dx11 though? So the shadows dont seem right. So making a horror game indoors might not have the exact same feeling or effect.

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granada
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Posted: 8th Jun 2019 01:24 Edited at: 8th Jun 2019 01:25
Quote: "self-rocking chairs,"

Now That’s a good one triggered to start and play a sound just after you enter a dark shadowy room with a candle in the corner

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Posted: 8th Jun 2019 03:57
looks cool...ya need crimson blood though.
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MadLad Designs
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Posted: 8th Jun 2019 15:10 Edited at: 8th Jun 2019 15:15
Quote: "@Madlad Designs
Ahh I see what you mean.
It would look very cool if you could pull it off for sure."


I'd definitely give it a go if the assets are there.

@Teabone: yeah, looks cool! Would it be possible for the bloody hand / foot prints to 'go' by themselves without the player moving next to them? Something like an invisible being leaving bloody footprints whilst the player watches?
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Teabone
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Posted: 8th Jun 2019 15:21
Quote: "@Teabone: yeah, looks cool! Would it be possible for the bloody hand / foot prints to 'go' by themselves without the player moving next to them? Something like an invisible being leaving bloody footprints whilst the player watches?"


Yeah very possible can have them have their own timers for when they appear in the fashion of someone walking
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Posted: 8th Jun 2019 17:16
Haha, funny ideas. Pretty cool. And they're easy to script, I already
done a walking book case once! Chair would be easy to add!
woooooooh!


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Teabone
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Posted: 10th Jun 2019 21:04
Keep the ideas coming, I've been in 3DSMAX all weekend since this thread was posted.
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Posted: 11th Jun 2019 10:57 Edited at: 11th Jun 2019 11:01
Should call it haunted pack of terror

Dolls heads rotating when near or clown dolls heads that follow you around and rotate to player little tricycles that move around rocking chairs paintings with moving eyes

Apparitions. Animated decals

Moving walls. Ghosts coming out through walls to the other wall in corridors

The list is endless massive idea

More

Blood hands, feet, splats that lead to a clue

Make illusions ie walls ceilings that start to close in but when you close in they return to normal

Mirrors that show ghosts

Swinging lights

Object float spin in room
Think poltergeist when they enter room
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MadLad Designs
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Posted: 11th Jun 2019 14:33
> Pictures that change briefly when near, then change back.
> Something small moving under a beadsheet on a bed then disappearing.
> Doors slamming close by themselves
> A shadow walking / moving past the end of a corridor.
> Ball rolling out of the shadows.
> Pictures falling off the walls

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granada
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Posted: 11th Jun 2019 18:56
You creeping me out guys

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Flatlander
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Posted: 11th Jun 2019 20:36
A lot of this sounds like the "Haunted Mansion" at Disneyland.
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Teabone
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Posted: 11th Jun 2019 22:17 Edited at: 13th Jun 2019 21:32
Most of these are pretty much just scripts with furniture and other scenery objects. I have a bunch of photo frame models I could do some tests around with physics. So have them immobile at first and then fall (with sounds) when the player is near or passes them. Seen some other nice framed pictures on the store by other artists as well. Also i have a small script for Apparitions if anyone is interested.

Quote: "Blood hands, feet, splats that lead to a clue"


Started working on some of those (for splats we have those in the free Classics Gore Pack):

Bloody Hand Prints
https://www.tgcstore.net/product/32068
Bloody Boot Prints (working on footprints)
https://www.tgcstore.net/product/32830

Quote: "Apparitions"

I got a quick script put together for basic jump scares. Can be assigned to any character or object.
https://www.tgcstore.net/product/33017

Quote: " Something small moving under a bed sheet on a bed then disappearing."


Creepy
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Posted: 12th Jun 2019 08:06 Edited at: 14th Jun 2019 07:52
* Portrait pictures whose eyes follow you around while you are at a distance,
but will become steady and flat when you get close to examine them
* food supplies squirming with maggots
* corpses squirming with maggots
* "Ghost/Spirit boxes " with flourescent light fields and deep reverberant voices occasionally uttering short sentences
("Weeee can seeeeee yoooouuuuuuuuuu", "HE is coming" ... things like that, optionally also using a faint, whispy female voice ).
* K2 EMF meters with frantically flickering LED scales
* "Unreliable torchlights", starting to flicker or fade off or on at the least convenient moment,i.e. when a monster is near or the path becomes really difficult/dangerous
* Pre-digital age TV sets showing white noise semi-transparently superimposed on half-discernible scenes and vistas,
showing vague moving shapes
* rotatable wall segments (such as cold fireplaces) hiding/giving way to secret passages
* trapdoors
* slightly undulating/distorting passages
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Teabone
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Posted: 13th Jun 2019 17:25 Edited at: 13th Jun 2019 17:26
Quote: "* food supplies squirming with maggots
* corpses squirming with maggots"


ltgd saves the day!


Store Link: https://www.tgcstore.net/product/32448


Store Link: https://www.tgcstore.net/product/32211
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Posted: 13th Jun 2019 18:35 Edited at: 13th Jun 2019 18:37
Pathe...erm, I mean: "Nice try", of course. I was rather thinking of scenes like the one in "Suspiria", in the attic.

But I really appreciate your own Ouija Board, Teabone. Wasn't aware that we have that in the store, until today.
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Teabone
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Posted: 13th Jun 2019 20:50 Edited at: 13th Jun 2019 20:51
Looks like others have also made similar models on the store and at a cheaper price.

What I'll do for mine is I'll add the letter picker and see if I can add a script that will allow for it to select words based on what's typed in the name property of the board. would take a lot of work but would allow for some customization. But default I could have it spell out "die" or "im here" etc.
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yrkoon
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Posted: 13th Jun 2019 21:19
Yes, I saw the others, too. O/c, it's a matter of taste, but yours - to me - is the best in terms of colour an readability.
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MadLad Designs
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Posted: 13th Jun 2019 21:42
Teabone, will you create a Horror Pack of sorts?
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Teabone
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Posted: 13th Jun 2019 21:47 Edited at: 13th Jun 2019 21:49
Absolutely, I've got scripts for just about anything and I'm also working on more sounds, music and 3D Models. I do multi-media so I don't mind bouncing around to complete something whole in one theme. Just been trying to find out what people are most interested in theme-wise.

No idea is too small really. I enjoy the challenge. Been curious about approaching TGC about an official pack as it is a bit more visible than on the store where things often get lost if not on sale. Most likely will just put together something for the store, however. As it would be easier for me to update and work at my own pace.
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Posted: 14th Jun 2019 10:09
The horror genre is a large and interesting one. Scenes in horror generally are set in hospitals, old houses, underground tunnels, factories. The entities would need to be able to be used in a mixed bag of game ideas. The abandoned apartment DLC is almost there for the old house type of game. The Medical DLC is almost there for hospital scenes, but that pack needs some additional items added that are dirtied up a little.

I would certainly buy a DLC or any packs in the store to aid with this sort of project. I'm not 3D modeller, I have tried but might brain isn'y wired for entity design. I might try but time is not that easy to come by.

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