Hi people. I wanted to insert a timer delay into a script that simply
moves an object, reaches a point, waits a while, then continues to
move the object. This movement is ongoing through the level.
So I didn't want to mess up the game elsewhere.
Attempts to create a simple delay in the script has turned into a
complexity for some reason! lol
Can/ should I use the return. end call or might that work instead?
Thanks for any help.
-------- we check here for reach point and if so...
stoppoint[e] = 1 -------- point is reached
timecheck[e]= StartTimer(e)
end
if stoppoint[e] == 1 and GetTimer(e) > (timecheck[e] + 5000)) then
stoppoint[e] = 0
----- essentially continue with script