Scripts / Help with ammo name script

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Super Masgamer
Audio Media Maker
5
Years of Service
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Joined: 2nd Dec 2018
Playing: Quad Damage
Posted: 9th May 2019 02:41
Hey, I'm having an issue where I would like the player to know which ammo they are picking up instead of just "collected ammo" this is my script which I basically used the default ammo script. Could anybody tell me what's wrong with my code because I can't get it to work at all?
Thanks for your help !



perelect
9
Years of Service
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Joined: 27th Mar 2015
Location: Australia
Posted: 9th May 2019 05:51
This should work.

ammo_name = {} - was not declared
function ammo_init_name(e,name) - was wrong _name missing
added double dots into the string field around the variable - ..ammo_name[e]..
added PromptDuration(text,v) so you get a chance to read the text after it is picked up. 2000 = 2 seconds, edit this to suit



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Super Masgamer
Audio Media Maker
5
Years of Service
User Offline
Joined: 2nd Dec 2018
Playing: Quad Damage
Posted: 9th May 2019 20:11
Thank you so much! it works

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