Quote: "That’s the effect that GG can automate. It modifies the transparency of the water plane based on the depth of ground under it, at terrain/water boundary. So shallow goes transparent and depth fully opaque on a gradual scale.
I’ll post info later on how to enable this so anyone interested can try it. "
Quote: "I'd love to know how to turn on the transparency based on depth of ground - always one of the things (like reflection depending on angle) I thought could be done better."
close Game Guru if open
in setup.ini, change so that memskipwatermask=0
in effectbank\reloaded folder, back-up water_basic.fx (e.g rename it to water_basic_stock.fx)
in effectbank\reloaded folder, delete water_basic
.blob
copy attached water_basic.fx into effectbank\reloaded folder
restart GG.
It looks like this effect was removed from the stock shader, so this version puts it back.
I also added some 'foam/swirls' at the terrain boundary (don't get too excited, as can't deform the water plane) - this can be turned off in the shader, comment out USEEDGEFOAM by preceding with //.
Cheers.