Work In Progress / Die, zombie sausage, die! (Early access in Steam)

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OldPMan
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Posted: 16th Apr 2019 18:25 Edited at: 26th Apr 2019 11:31
Hi.
Watch this trailer. I hurried and laid out the game in the early access to get as much feedback as possible for this arcade.
If you have comments or ideas on how to make the game more fun, write to me, I am ready to consider various options.


https://store.steampowered.com/app/1060770/Die_zombie_sausage_die/
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Medmatheus
Reviewed GameGuru on Steam
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Posted: 16th Apr 2019 19:57
Very funny and original game. I think more weapons and a boss coming between few waves could be awesome.
OldPMan
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Posted: 16th Apr 2019 20:45 Edited at: 16th Apr 2019 20:47
Hi Medmatheus. Thank you for your feedback. Yes, I am planning to add weapons, bosses and change locations.
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Peri
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Posted: 17th Apr 2019 16:38
Nice looks fun game
OldPMan
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Posted: 17th Apr 2019 17:13
Hi Peri, thank you for your feedback. I think that I can give you the opportunity to try this game, I will send you a Steam key through PM.
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Wolf
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Posted: 18th Apr 2019 02:10
Best luck with the early access
MooKai
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Posted: 21st Apr 2019 23:35
I like the HUD.
Still don't know how to change the HUD to something like this... : )
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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OldPMan
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Posted: 26th Apr 2019 10:47 Edited at: 31st May 2019 21:46
Please write if you have activated a key.

MWZ3C-P3EA6-IAWM3
VD4IM-CLVW7-GZALL
AJA9B-6ZRH2-VTPQP
YAFWF-K3HHA-06I3A
E4JP9-P87XY-J74FK
A2R9J-ZTYYE-LB0GN
JK35M-WQL34-NETTP
HKG2T-NBAAH-N6LQ0
5TYCR-2YDN6-Q9LJ8
V5XGJ-XEI70-Y8JBP

DWPFB-H7E29-XPTVI
Y0AW0-LE24A-D5BEX
IAXYP-LWI8C-3FPJF
QF3WD-RL855-33FTE
AXRK6-8WL64-QCLF8
R6A4W-63VCD-JXY2K
42V0T-V70VY-9MHPM
ZIAB8-2EY38-20WW8
BQB3M-XL7ZR-QKZ3V
CHMH5-Y4B54-27BLB


More feedback please.
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OldPMan
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Posted: 28th Apr 2019 11:25
FROM THE SAUSAGE HEAD

What is fixed:
Now you can not stand on the sausage head to score an infinite number of points. (Ha ha ha)
The bonus circle now has the correct size after losing a new game.

What is added:
Added items on the table in the location.

What is changed:
Bonuses now disappear with the passage of time.
Red sausage has become even faster 2.25 times.
Jetpack is now spending twice as fast.
The health of the mini-boss (hell-sausage) now increases with every 1000 points and the blow of the mini-boss is now getting stronger and stronger.
When you drop the mini-boss off the table, you can now continue the game. (It was a mistake)
Several textures have been changed.

That's all for now. Super boss will appear in the next update.

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OldPMan
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Posted: 15th May 2019 22:38
I liked this review, so just leave it here.
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Defy
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Posted: 16th May 2019 04:48 Edited at: 16th May 2019 04:50
Hello old friend , awesome project.
The video link is great Keep up the amazing work as always
PM
OldPMan
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Posted: 16th May 2019 05:10
Defy, thanks mate.
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OldPMan
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Posted: 24th May 2019 09:48
here are active not activated until now steam keys for the game - https://forum.game-guru.com/thread/220710#msg2614933
Take the keys, try. I really need feedback from the community.
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granada
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Posted: 26th May 2019 17:19 Edited at: 26th May 2019 17:19
Hey OldPMan, activated the first key .Thank you ,i will try and play tonight

Dave
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OldPMan
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Posted: 26th May 2019 20:17
Welcome, I marked the key.
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PCS
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Posted: 28th May 2019 20:46
Hi OldPMan thank you so much, i have activated this key. : VD4IM-CLVW7-GZALL
Looks like an awesome game will try it out and let you know/

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Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
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PCS
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Posted: 28th May 2019 21:25
VERY AWESOME GAME ,
just one thing , if you use your jet pack and land inside the mug, there is now way to get out if you haven't got another jet pack.
I was hitting the space bar to try and jump out, but no jump was available to get out. . lol
awesome game.

ps ( im still looking for the like button on the forum. would hit the like button for this thread. )

Pcs
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
PM
OldPMan
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Posted: 29th May 2019 15:25
PCS, thank you for your feedback and key indication. I marked the key.
Yes, you can't get out of the mug without a jetpack.)) This is a trap.
By the way, most likely tomorrow I will release an update regarding the locations of the game as well as steam achievements.
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OldPMan
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Posted: 9th Jun 2019 07:34
Changes in the rules of the game.
1. Coin.

Now the bonus coin during the final calculation of the received bonuses adds not 10 score points as before, but 50 score points. This bonus is now the most important in the game.



2. Zones.

Under your feet on the tabletop, you see numbered zones from 0 to 5, the most advantageous of the zones is 0 (that half of the table on which zombie sausages spawn). Depending on the zone number, every second you receive a certain number of score points. This is not profitable, since each 1000 score points during the game is the appearance of a boss and then a new wave of zombie sausages.
In zone 0, you will receive 0 score points every second.
In zone 5, you will receive 5 score points every second.
AND
In zone 0 you will receive a maximum of bonuses.
In zone 5, you get the least bonus.
Remember, the more bonuses , the greater the final score of your progress.

Other changes.
      Mini radar to indicate the closest enemy. Located on the crosshairs.
Indication.
Front left.
Front right.
Behind left.
Behind right.

Indication of the intention of an enemy attack (a red star appears on the crosshair from the side from which the nearest enemy is located).

      Now you can adjust the mouse sensitivity in the 'OPTIONS' menu. Also during the game, causing a pause with the 'Esc' button, you will be able to change the sensitivity of the mouse. From the pause, you can now exit with the 'Esc' button on the keyboard.

      Skipping scoring. Now you can not waste time waiting for the final scoring, press the 'Esc' button on the keyboard or the 'skip counter' button on the screen and you will receive the final score instantly.
      
      More feedback when a bullet hits a sausage (Animation of the face is added - now the sausage is blinking or surprisingly widening the eyes).
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Teabone
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Posted: 10th Jun 2019 21:38
That's a really cool mechanism
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Loretta
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Posted: 12th Jun 2019 03:45
Looks like a lot of fun! Nice Job!
ASUS ROG G20- Desktop Intel Core i7-6700 -3.4Ghz - 16GB Memory - GeForce GTX 1070 8GB - Windows 10 64bit
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OldPMan
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Posted: 16th Jun 2019 00:03
Teabone, my son gave me an idea of how to make a radar on a cross, said it was used in some games (I myself play games very few
and therefore did not know this)

Loretta, thanks
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