Hey there, PCS-- maybe?
If you look at either the Grappler script or the Zip Line
scripts that both AmenMoses and smallg created, perhaps
particularly the zip line, you could pry some code out of that
and what it does is move the player from point A to point B
and you could find those exact in- map coordinates via
the grappler script. My Grappler script had a text call to
show the coordinates of where you went when the grappler
Then you could match the player coordinates with the ship
coordinates ( Playerx = shipx[e] + or - adjustments) type method,
and move player and ship together. Sounds complicated?
Well, shouldn't be too bad. Just a suggestion!
Actually I guess you want to allow the player to move
while on ship? Let me know if you get that to work!
Otherwise, there's the vehicle gunner script- maybe something
out of that also could be useful?