Product Chat / NPC reaction in imported tunnel not correct...collision mode ?

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UNIRD12B
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Posted: 11th Apr 2019 19:38
Hi Guys ,
I have an imported tunnel and walkway I made for GG and when I set zombie on its walkway
as soon as he sees me he becomes active but then just walks off in any direction..
Ideas ?
now collision is set to 1 poly

Thx

UNIRD12B
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synchromesh
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Posted: 11th Apr 2019 20:22
Do you have the forcesimpleobstacle = 3 in the fpe
If not try that.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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UNIRD12B
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Posted: 11th Apr 2019 21:54 Edited at: 11th Apr 2019 21:55
Thx Synchro ,
I did try that also .
and yes.,...I did restart after adding it in.

UNIRD12B
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UNIRD12B
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Posted: 12th Apr 2019 00:45
any other possibilities or ideas on this ?

thx

UNIRD12B
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synchromesh
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Posted: 12th Apr 2019 01:59
Any chance of a small video to see whats happening ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Defy
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Posted: 12th Apr 2019 02:33
Quick reply,
Delete AI, save map (new name), find AI files, delete dbo, load engine, load map, add AI, test. Let me know.
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UNIRD12B
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Posted: 12th Apr 2019 05:07 Edited at: 12th Apr 2019 05:10
here a small video of how it happens,,,

https://youtu.be/Y8YHhW9rX5M

UNIRD12B
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synchromesh
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Posted: 12th Apr 2019 11:21
I see the bridge is over water ..
Are you using a floorzone ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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UNIRD12B
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Posted: 12th Apr 2019 13:47
Hi Synchro ,
No ,no floor zone.
I haven't used one at all ever yet and so far no need.

UNIRD12B
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cybernescence
GameGuru Master
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Playing: Cogwheel Chronicles
Posted: 12th Apr 2019 13:57
You will need to in this scenario to corale where the NPCs are allowed to move.

Perhaps with way points too at each end of tunnel.

Cheers.
UNIRD12B
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Posted: 12th Apr 2019 14:24
Thx Cyber,
I'll try that some time today and let you know.

Thx


UNIRD12B
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UNIRD12B
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Posted: 12th Apr 2019 22:23 Edited at: 12th Apr 2019 22:29
ok Thx Synchro and Cyber ,
the FLOORZONE made it at least stay on the path
but changed the reactive distance behaviour.
It would start coming at me and if i backed up it would stop
even tho I was within a short distance of it.

EDIT: on restarting the map the zombies does not react at all now....

Other ideas ?

Thx

UNIRD12B
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smallg
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Posted: 13th Apr 2019 13:01
turn the debug slider up and put some lights so we can see what is happening
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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