Work In Progress / Screos

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Kitakazi
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Posted: 7th Apr 2019 05:50 Edited at: 11th Apr 2021 00:37


"One day it just appeared."

Developer: David Brandt / Balance Games

Description: Enter the atmosphere of Screos. A reality bending, Horror-Scifi FPS. When a moon named Screos appears above Earth, sanity is pushed to limit, as the cosmic nightmare seeks to consume reality itself.

Story: - | Operative - AAG9143 - Wolfric Harper | Mission Brief. Top Secret. | - (1) [Play] > >

Six months ago the Zarnik Research and Development Lab tripled their armed security. They've also hired additional contractors to install military grade electric walls, and fences around the base. Zarnik uses large amounts of Steonorite in their research and we've had our eye on them for some time. Dr. Mazuman, the leader of the Screites, has been known to visit the base frequently.
One month ago the base went on lockdown and has been dark ever since. No communication in or out of the base has been established. Satellite imagery fails to photograph the area so we believe some sort of high-end signal jammer has been activated within the base.

Our blue-prints of the base are outdated, but this has played in our favor. You will enter the base through an old section that is no longer used. Your mission is to disable the signal-jammer, gather intelligence, find out what the hell is going on.
Once you are inside, exiting the base is highly unlikely until you can lift the security lockdown.

Anything you find... out of the ordinary, is to be logged. Lethal force is authorized if necessary.
| END TRANSMISSION |

Please see later on in the thread for a very early, pre-alpha, sneak peak gameplay video, played by Wolf.

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osiem80
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Posted: 7th Apr 2019 11:28
Not bad, nothing special, but promising.BTW i dont think thats possibile to detect one more planet in our solar system, all planets are allready discovered(just some constructive critique )
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Medmatheus
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Posted: 7th Apr 2019 13:30
Seems good, do you have a gameplay video for it?
Wolf
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Posted: 7th Apr 2019 13:46
It seems to be a good start. Keep it up and you'll have a decent hand made game in a year or 2.
Belidos
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Posted: 7th Apr 2019 16:02
Quote: "Not bad, nothing special, but promising.BTW i dont think thats possibile to detect one more planet in our solar system, all planets are allready discovered(just some constructive critique )"


It's entirely possible. If the planet is smaller than another planet and directly behind in the same orbital path then we would never see it.

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Slaur3n
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Posted: 7th Apr 2019 16:14
Awesome monster in the first screenshot! Good luck with this
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Kitakazi
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Posted: 7th Apr 2019 16:36
Quote: "BTW i dont think thats possibile to detect one more planet in our solar system, all planets are allready discovered"

Exactly I dont want to give to much away but the planet is very evil.

In next few days I will work on getting a gameplay video.
osiem80
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Posted: 7th Apr 2019 18:10
Quote: "In next few days I will work on getting a gameplay video."

Great.U plane do put self made models into the game?It would be a big plus.
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Kitakazi
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Posted: 8th Apr 2019 03:05 Edited at: 8th Apr 2019 03:08
Quote: "Great.U plane do put self made models into the game?It would be a big plus."

Yea I have a bunch of self made models I will use. I've re-textured a lot of models from the packs and what not. I also have a bunch of stuff off the store as well as custom made models from Lafette.

As Wolf pointed out earlier this project probably won't be completed for a while. I don't really have anything detailed or polished enough that I feel comfortable sharing.
But I will share this small gameplay video.
This is a small section from early on in the game and the design is very linear compared to other levels. There are a lot of place-holder models and there isn't much audio yet on the enemies.
https://youtu.be/QI2ETcuQBAg


There will be big open/outdoor levels too. I'll share more when I feel it's decent.
Wolf
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Posted: 8th Apr 2019 10:24
This is surprisingly good. I did not expect that level of custom gameplay from the screenshots you showed earlier.

That part with the twitching creatures stuck in this organic mass was pretty well made!



-Wolf
Kitakazi
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Posted: 8th Apr 2019 23:36
Quote: "That part with the twitching creatures stuck in this organic mass was pretty well made!"


Thank you, I'm glad you liked it!
maiacoimbra69
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Posted: 11th Apr 2019 01:19
nice creatures
Kitakazi
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Posted: 29th Apr 2019 03:48
I have been working slowly but surely. I have nearly finished the first 2 levels which are the titled Prologue and Apartments. At the moment I'm trying to get the flow feeling good, which is rather difficult. I really don't want the atmosphere on the early levels to be ruined by mindless action. I'm trying to get that balance to where you feel stronger as you get better weapons on later levels. But the last thing I want is for the early levels to feel boring.

Here are some screenshots from the 2nd level "Apartments."
Having just made up your mind to head into the city and investigate your fathers letter the phone rings. It's Traci from down the hall. She pleads for you to come help her with her sick mom, then the line goes dead.








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Medmatheus
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Posted: 29th Apr 2019 14:52
@Insane6 can you record a gameplay of those 1st two levels? looking the SS it's looking good, but with the gameplay you can receive better feedback
PCS
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Posted: 29th Apr 2019 19:36
This is very good.
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Kitakazi
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Posted: 30th Apr 2019 04:20
@PCS
Thank you.

@Medmatheus

Maybe when they are finished I still have some main details to add before they are playable.
Defy
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Posted: 16th May 2019 07:25
Nice palette and usage of assets. Entering the compound (base) in the video was done well.
Look forward to seeing more.
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Kitakazi
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Posted: 16th Jun 2019 08:46 Edited at: 16th Jun 2019 08:47
@Defy Thanks!

Here is some gameplay from the 1st level. Well technically it is the second level as I have a prologue that will come before it.
This is still very much a work in progress. There are a lot of place holder entities, such as computer screens, the "phone" in the start, and the red skinless looking enemies i'm not sure about. I made them myself and ehh I dunno I think they need a lot more work.

https://youtu.be/Bc9OWvlRGME

I can't get the video to embed in the post
Pirate Myke
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Posted: 16th Jun 2019 10:20
Very nice. Great progress so far.
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Wolf
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Posted: 16th Jun 2019 16:55
Really looks like this project is on the right track!
JackalHead
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Posted: 19th Jun 2019 06:22
I agree ....Man likes to think were advanced, but were really not. Were still driving around in combustible vehicles and its 2019. Theres so much we dont know or have found. -electric cars... Theres a very good chance theres a hidden planet. Good work, keep it up.
"So let it be written; so let it be done." Account got messed up with introduction to steam. I am Jackal
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Kitakazi
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Posted: 13th Aug 2019 07:55 Edited at: 13th Aug 2019 07:57
I'm almost done with the first 2 levels.

Here are some screenshots of some progress (not just the first 2).





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wut
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Posted: 14th Aug 2019 00:32
I am genuinely hyped
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Kitakazi
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Posted: 21st Feb 2021 09:09
I have restarted this project from the ground up. I actually had completed about 98% of the game, with 18 total playable levels, cutscenes and all. But there were too many issues with standalone builds. Many of these issues didn't appear until having 10+ detailed levels. 5 minute+ loading times, entities failing to load, scripts not loading, Save/Load would cause massive issues, and random crashes that would result in lost progress. And of course the other typical GameGuru problems, and lack of features, that I don't have the time or knowledge to fix. The frustration caused me to simply delete everything and uninstall GameGuru. I had planned to move on to Unity forever... but then Max was announced. And I thought, "what the hell why not." So I restarted the whole game, with a slightly better story, with aims to transfer it over to Max when Max is in a stable condition.

Besides the Original Post all other posts above this one about Screos are for historical purposes only. That game no longer exists.

For your viewing pleasure please check out this gameplay video. Played by none other than Wolf. The level is very unpolished and does not represent the final game.

bluemeenie195
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Posted: 21st Feb 2021 13:23
Great Job !

It has that Aliens / Doom vibe going on with it.
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beanz
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Posted: 21st Feb 2021 18:28
wow this looks very cool! love that goo!!
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LeeBamber
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Posted: 22nd Feb 2021 12:22
@Kitakazi : Great to hear SCREOS may be coming to MAX! Sorry I was not able to help you with the last 2% to get your game released for Classic. I would very much like to change this for MAX, and ensure you get the support you need to release a solid game when MAX is released. We are actively working on some demos for the release and so if you are interested in maybe having a level or two of your game included in the final product, perhaps with a view to gaining users of your full game, that would be great. It would also mean you have the internal team's ear when it comes to that final polish to make sure your game is battle-hardened for general release.

If you ever discover a backup of your 98% completed game project, I would be interested to put it through the latest version of Classic and see if we can locate that last 2% We intend to keep Classic running alongside MAX and although the easy bugs have been fixed, those hard to reach 10+ level instabilities are much harder to reproduce.

Thanks for sharing your game project, I am sure it is an inspiration to many readers in the community!
GameGuru Classic will continue to be supported with bug fixes and functionality additions.

Kitakazi
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Posted: 22nd Feb 2021 16:43
@LeeBamber
Hi Lee, I would be interested in having a demo level included with Max. I will email you for further details.

As for my old game, it is gone forever. The good ideas I had, I will remake in the new Screos. I don't really mind because I think Max will be able to capture the vision better than Classic could. I am taking my time and not rushing anything, but hopefully I should have some levels completed or near completion by the time Max is released.

And thank you for your reply, it gives me confidence to continue my adventures in game development.

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