Third Party Tools / GGloader - invisible spheres from previous level are not removed

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OldPMan
3D Media Maker
15
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Joined: 10th Aug 2008
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Posted: 3rd Apr 2019 13:09
I make a game using GameGuru and GGLoader (Great Tool), and noticed a problem loading a new level. When calculating collisions for characters, invisible spheres are used that are not deleted when loading a new level, it is possible to shoot in them , characters and a player cannot pass through them. I solved this problem for myself with the help of editing the Loadlevel () function - this function deletes objects of the current level and loads objects of a new level, but Preben probably forgot to add the removal of the invisible sphere of collision, I did it for my project. These invisible spheres are used for characters and will be present in a new level where the characters from the previous level were at the moment of completion of the level and loading a new one.

I wrote Preben via e-mail about this error, but so far I have not received a reply from him stating that he received information about the error. Maybe my letter got into spam, I don't know.

If someone is chatting with Preben at the moment, let him know about this error.

Screenshot of invisible object below.
The secret to creativity is knowing how to hide your sources.

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OldFlak
GameGuru TGC Backer
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Location: Tasmania Australia
Posted: 3rd Apr 2019 13:48
Hi OldPMan Preben is probably busy working on AGK Studio...

Reliquia....
aka OldFlak
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 750. M1: Samsung 31.5" @1920x1080 M2: Acer 24" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
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OldPMan
3D Media Maker
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Posted: 3rd Apr 2019 13:57
Hi Reliquia.
Yes, it probably is. I made this message here so that people using GGLoader do not break their heads from where these invisible objects are in a new level and to know where to look in order to find a solution for themselves.
Everything is simple there, you only need to add the removal of the invisible spheres of the array, the objectspherecol [], along with the removal of objects of the current level in the Loadlevel () function.
The secret to creativity is knowing how to hide your sources.
granada
Forum Support
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 3rd Apr 2019 14:17
Hi OldPMan, how are you .i left a message on discord for Preben so he should se it

Dave
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OldPMan
3D Media Maker
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Posted: 3rd Apr 2019 14:38
Hi Dave , I'm fine. Thank.
How are you ?

I hope Preben is all right and he will release a fix. I like GGloader.

Andrey

The secret to creativity is knowing how to hide your sources.
Preben
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Posted: 7th Apr 2019 07:59
Hi Andrey, sorry for the delay.

Good find , i make sure that it will be fixed in the next release , Thanks

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best regards Preben Eriksen,

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