Thanks Pirate Myke very good information. Sorry to have bothered you
on the other part when all it was as smallg mentioned scale was changed in script!
Also the model wasn't very well designed for a lift system- so I find another.
As for modeling, one day I'll take it upon myself to learn some! Time, time, time!
Takes so much time to do these things, (and knowledge must be acquired first!)
Hi smallg. Haha, what duyaknow! it is. That baffled me, and never
thought of that being the cause and didn't look.
I used your script starting at top and going down by changing the up[e] = 1 at initiation.
I tested it at a blank location-- even thought we found the scale culprit!
BTW I would like to ask== does the call for SetRotation(e,0,0,0)
allow collision to player to work better? Is that what it's put there for?
I've been wondering how to get collision to player by objects (objects push player)
to work better if at all. This great platform script does just that!
So what's the secrets?!
Thanks a bunch.