Product Chat / Maximum Entities

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Tarkus1971
Audio Media Maker
9
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Joined: 24th Feb 2015
Location: England, UK
Posted: 26th Mar 2019 15:09
Just a quick question really, what is he maximum number of entities allowed in a single map, memory permitting. Is there an upper limit.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
Corno_1
GameGuru Tool Maker
13
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Joined: 3rd Nov 2010
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Posted: 26th Mar 2019 15:48
You are restricted by your hardware and the quality of your models.
I did not seen any line in the code like:
if(entityNumber>5000) print "to much entities"
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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 26th Mar 2019 18:50
there probably is a limit somewhere for things like shaders or physics etc that may cause an issue when you go past a certain number but as corno said, the real limit is going to be frame rate and you're going to hit that way before you hit any invisible number limit in GG (i've used scripts to place thousands of trees and bushes etc and never had any issue).
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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DVader
20
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Joined: 28th Jan 2004
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Posted: 26th Mar 2019 19:43
Well as said above your unlikely to hit it but the maximum number allowed by a 32bit system is 2,147,483,647. So that is the theoretical limit Your defo gonna run out of memory before you hit that many though and it may be a little slow :p
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.
Wolf
Forum Support
16
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 26th Mar 2019 20:53
Depends on your hardware really, but I'd generally advise against maps of that size.
Tarkus1971
Audio Media Maker
9
Years of Service
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Joined: 24th Feb 2015
Location: England, UK
Posted: 27th Mar 2019 10:08
Thanks to everyone on that, i'm not planning to fill a single map with entities, but have all levels spread out on 1 map with limited camera distance then when the player completes a section of the map he will be "moved" to the next section.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.

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