Scripts / portal gun

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smallg
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Posted: 25th Mar 2019 19:30 Edited at: 28th Mar 2019 13:53

place a weapon that fires a projectile with the setting "projectileEventType = 1" (i.e. files/gamecore/projectiletypes/fantasy/fireball/fireball.txt)
give it portal_gun.lua
place 2 decals to use as your portals near the gun, give them portal.lua (the script will automatically assign & hide these)
assign sound0 a looping sound when player is nearby
assign sound1 a sound that is played when teleporting the player

edit - 28/03/2019; adjusted rotation to better match the hit surface (thanks to amenmoses again )
fixed the entity number error
*please redownload portal_gun.lua*
feel free to edit and improve as you wish
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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AmenMoses
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Posted: 25th Mar 2019 20:04 Edited at: 25th Mar 2019 20:06
If you change this to use a particle generator then you can rotate the 'decal' to be flush with the object.

All the code to do this is in the attached script.


btw: I haven't tested it yet but it should be possible to have a single image as a 'particle sprite sheet', i.e. 1x1 is a valid size for a sprite sheet.
Been there, done that, got all the T-Shirts!

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bluemeenie195
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Posted: 26th Mar 2019 21:27
Wow ! Another great one.
Thank you.
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Pirate Myke
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Posted: 26th Mar 2019 21:49
Awesome.
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GubbyBlips
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Posted: 26th Mar 2019 23:54
Yes!
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Avenging Eagle
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Posted: 27th Mar 2019 08:27
Fantastic work!

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bluemeenie195
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Posted: 27th Mar 2019 16:45
Hi smallg,
I got this error trying your script.

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devlin
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Posted: 27th Mar 2019 16:58
thank you.
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smallg
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Posted: 27th Mar 2019 19:07
thanks guys, this was just thrown together for fun but glad you like it

@blue, are you using the public preview? not at my PC but i'll check tomorrow what the error means.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
AmenMoses
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Posted: 27th Mar 2019 19:27 Edited at: 27th Mar 2019 19:29
for a = 1,2 do

….

elseif GetTimer( a ) > 50 then
....

That's only going to work if you have entity Ids 1 & 2 !!


Edited to add: change it so the portal script passes the entity Id to the other script.

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bluemeenie195
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Posted: 27th Mar 2019 20:15
Yes, I am on the March fixer update.
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smallg
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Posted: 27th Mar 2019 20:23 Edited at: 27th Mar 2019 20:24
ah that's probably it, i just need to change it to GetTimer(portal[a]) then
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
smallg
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Posted: 28th Mar 2019 13:53
fixed the script and added amen's rotation code so the portals now lie flat against walls etc
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11

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