Third Party Tools / Blender to Game Guru Help

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Super Clark
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Joined: 4th Apr 2011
Location: UK
Posted: 25th Mar 2019 17:17 Edited at: 25th Mar 2019 17:18
I decided to give the latest Blender 2.80 a try so I made a Rocket following a Video on Youtube.



My problem is I out put from Blender 2.80 as obj imported into Blender 2.79 then exported
again as .x from 2.79, however the output file will not load in fragmotion or game guru.



So I imported the obj into Ultimate Unwrap3D Pro (x64) then output as .x file but still



the file will not load in Fragmotion or GG. So I imported into meshview then output
again as compressed.x file still no joy.



Tried Mender 2.0 BETA 5, Just crashes on output



I have included the obj file and the dot x file along with images of the programs stated.

I get the 6555 error in fragmotion all time.



Any help to figure why the files will not load, I have been at it a week and getiing no were fast.

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devlin
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Posted: 25th Mar 2019 17:34 Edited at: 25th Mar 2019 17:35
To many polys. 618576
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 25th Mar 2019 17:41 Edited at: 25th Mar 2019 17:44
I'm surprised your PC didn't overheat trying to run that, the model contains 1.2 million tris, that's about 600 thousand polygons, you do not ever want to use that in a game engine, for a game engine a model gets scary when it goes over 20 thousand polygons lol

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Super Clark
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Posted: 25th Mar 2019 18:05 Edited at: 25th Mar 2019 18:29
How do I reduce the polygons?


//EDIT Decimate ....
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granada
Forum Support
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 25th Mar 2019 22:32
You can reduce it in Ultimate Unwrap3D Pro (x64) ,it works well

Dave
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31.96 GB RAM
1920x1080,60 Hz
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devlin
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Posted: 26th Mar 2019 06:13
probably best to re do the model to be honest,
checked in simplygone and tried to reduce it for you.
but there are a lot of flipped polys to.
nice model though.
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 26th Mar 2019 09:51
All you need to do in blender is add a decimate modifier to each part, take the slider down to 0.2 to 0.5 depending on the part, and apply them. Then for each part in edit mode srlect everything and press ctrl+n to fix the faces in the right direction, and it should drop to between 18k and 20k tris.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
OldFlak
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Location: Tasmania Australia
Posted: 26th Mar 2019 11:33
wow - that is still a lot of polys for a model like that though I would think.....

Reliquia....
aka OldFlak
i7-4790 @ 3.2GHz. 8GB Ram. NVidia GeForce GTX 750. M1: Samsung 31.5" @1920x1080 M2: Acer 24" @ 1920 x 1080. M3: Acer 24" @ 1920 x 1080. OS: Windows 10 Pro 64-bit Insider.
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 26th Mar 2019 13:40
Yup, 18k to 20k tris is about 9k to 10k poly's, he could get it lower doing a second decimate.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Super Clark
GameGuru TGC Backer
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Joined: 4th Apr 2011
Location: UK
Posted: 26th Mar 2019 14:05 Edited at: 26th Mar 2019 14:30
Thanks Belidos I will give that a go

@ devlin, thanks m8 just a tester realy just top get use to new blender and to make sure
what I out put works. Once I know the 3D Models are Ok I will be giving quite a few
away as freebies.
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