Product Chat / Importing Models Into Gameguru

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Nevin
9
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Joined: 19th May 2015
Location: U.S.A
Posted: 25th Mar 2019 11:08
Hello,

I was wondering if it is possible to not have your texture be on all sides of your object.
I would like for it just to be on it's 'face'.
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 25th Mar 2019 11:11
Yes, in the .fpe you add the line:

cullmode = 1

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Nevin
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Joined: 19th May 2015
Location: U.S.A
Posted: 25th Mar 2019 11:31
When I do that and save. I restart gameguru and it seems to not update in gameguru.

materialindex = 0
matrixmode = 0
cullmode = 1

Nevin
9
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Joined: 19th May 2015
Location: U.S.A
Posted: 25th Mar 2019 11:39
;Saved by GameGuru Object Importer v1.000
;header
desc = testing

;visualinfo
textured = testing.png
textureref1 = testing.png
effect = effectbank\reloaded\apbr_basic.fx
castshadow = 0
transparency = 0

;orientation
model = rexsting.dbo
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 84
rotz = 0
scale = 29
collisionmode = 1
defaultstatic = 1
materialindex = 0
matrixmode = 0
cullmode = 1

;physics shapes
physicscount = 0

;identity details
ischaracter = 0
hasweapon =
isobjective = 0
cantakeweapon = 0

;statistics
strength = 25
explodable = 0
debrisshape = 0

;ai
aimain = default.lua

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0
ignorecsirefs = 1
Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 25th Mar 2019 11:43
You need a complete texture set. The shader does not know what to do with just the filename you have.
Yourtexture_color.png
Yourteture_normal.png
Yourtexture_gloss.png
Yourtexture_AO.png
Your texture_metalness.png

Or leave it as it is and use the entitybasic.fx shader instead.

https://forum.game-guru.com/thread/219411
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Nevin
9
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Joined: 19th May 2015
Location: U.S.A
Posted: 25th Mar 2019 12:51 Edited at: 25th Mar 2019 12:52
When I change effectbank\reloaded\apbr_basic.fx to effectbank\reloaded\entitybasic.fx in the fpe and save the file.
I restart Gameguru and there is no change. Like I never changed anything. Is this a bug? Should I verify files or am I not doing it right.The texture is still showing on all sides of the object.
Nevin
9
Years of Service
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Joined: 19th May 2015
Location: U.S.A
Posted: 25th Mar 2019 12:56
Just to make sure. I changed the scale in the fpe of the object, saved, and did a restart. That did work. So the fpe is updating.
Pirate Myke
Forum Support
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 25th Mar 2019 13:28
Please refer to the making media for GameGuru in the documents folder.
If your not going to configure the files and the textures for Game guru, there is no telling what will happen.

This is a must for them to work.
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Nevin
9
Years of Service
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Joined: 19th May 2015
Location: U.S.A
Posted: 25th Mar 2019 13:43 Edited at: 25th Mar 2019 13:57
I was following this before https://www.youtube.com/watch?v=g81EfiWibSs&t

Everything works. Just would like the texture to show on one side of the object.

Gameguru adds it to all sides of the object.
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 25th Mar 2019 14:40 Edited at: 25th Mar 2019 14:41
Oh sorry i read wrong, i thought you wanted them to show on both sides of the model, that's what cullmode = 1 does, only showing on one side of the polygon is the default state without cullmode active, so i don't know why that's not the case for you.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Nevin
9
Years of Service
User Offline
Joined: 19th May 2015
Location: U.S.A
Posted: 25th Mar 2019 14:45
It's working now. I made another object in blender and changed some settings. But now I think I do want to use cull mode = 1
Thanks for helping guys.

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