Product Chat / [SOLVED] WARNING !! Encryption is not working !!

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synchromesh
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Posted: 21st Mar 2019 11:03
Heads up … Just a note to say Encryption is not working in the latest build … Reported on GitHub
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Pirate Myke
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Posted: 21st Mar 2019 11:05
I can confirm this, that anything built with the February update is not encrypted at all, even thou the names of the files show they went thru the process.
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Teabone
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Posted: 21st Mar 2019 20:07 Edited at: 22nd Mar 2019 03:19
This is a serious matter for content developers.
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Corno_1
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Posted: 21st Mar 2019 22:10
Quote: "Just a note to say Encryption is not working in the latest build"

Do you mean the Beta/Public Preview or the Final?
I think the Github code which should be the beta/public preview has no encryption, only the final build.

The encryption was removed, cause a community member wrote a decryption tool.

So I am not sure if this is a bug
Of course it should be stated that such builds have no encryption. Maybe Lee knows more.
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granada
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Posted: 21st Mar 2019 22:24
Quote: "The encryption was removed, cause a community member wrote a decryption tool."


I think it was changed and put back in after that

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AmenMoses
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Posted: 21st Mar 2019 22:28
I can understand removing it from GitHub but he should put it back in when he builds any Steam release.

Oh, and I think Lee maybe out of the office at present.
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granada
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Posted: 21st Mar 2019 23:04
Quote: "I can understand removing it from GitHub but he should put it back in when he builds any Steam release."


Yes you would have thought so,maybe it was just forgotten or something broke it who no’s

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3com
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Posted: 22nd Mar 2019 00:59
This just has to do with standalone?
Before this, and I'm going to say "I" instead of "we", can't to do a decent standalone , so what's the problem?
Lee just has to re-write a new hardcode encryption system and release a new version.
He has to rethink what he wants to do with GameGuru.
If FPSC and AGK can do amazing things, why GG does no? IMHO.
Or I'm missing something here?
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synchromesh
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Posted: 22nd Mar 2019 01:10 Edited at: 22nd Mar 2019 02:47
Its only since the Feb release … Before that it was encrypting fine .. The decrypter issue was before Xmas …
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GubbyBlips
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Posted: 22nd Mar 2019 02:29
Please-- when was the February release, and was that Public Preview only?
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Pirate Myke
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Posted: 22nd Mar 2019 02:38
February 28th and after any version private beta or public preview.
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Avenging Eagle
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Posted: 22nd Mar 2019 08:32
I was thinking about this the other day; it might be useful to have the encryption be something you could toggle on or off. There's plenty of times when I've done test builds, then wanted to modify something in a LUA script but it's encrypted. So I have to copy over the non-encrypted version and then make your changes. Or how about when Game Guru messes up and needs to be verified and you end up losing some of your modified media and scripts? It would be nice to have a non-encrypted build you could copy those files from back into Game Guru so you don't lose your work. All it's got to be is a little tickbox under Build Standalone; encryption on or off.

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synchromesh
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Posted: 22nd Mar 2019 11:04
Quote: "it might be useful to have the encryption be something you could toggle on or off."

That is such a bad idea … You could just forget to toggle it back on and leave all your scripts and models ( not to mention other peoples scripts and models ) open for everyone ..
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Avenging Eagle
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Posted: 22nd Mar 2019 16:14 Edited at: 22nd Mar 2019 16:14
Quote: "That is such a bad idea … You could just forget to toggle it back on and leave all your scripts and models ( not to mention other peoples scripts and models ) open for everyone .."


If you're not doing your due diligence on your standalones before distributing them/uploading them, it's your own fault.

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Posted: 22nd Mar 2019 16:54
If not rbEncryption.enabled then
msgBox("Warning your stuff aren't encrypted, do you want to continue?", yes, no)
end
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synchromesh
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Posted: 22nd Mar 2019 17:55
Quote: "f you're not doing your due diligence on your standalones before distributing them/uploading them, it's your own fault."

Well for the last month many have been doing exactly that … Seems im the only one that checked
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AmenMoses
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Posted: 22nd Mar 2019 18:07
User == due_diligence

lua error comparing numpty with nil value.
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OldFlak
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Posted: 22nd Mar 2019 20:43 Edited at: 22nd Mar 2019 20:51
Quote: ""That is such a bad idea … You could just forget to toggle it back on and leave all your scripts and models ( not to mention other peoples scripts and models ) open for everyone ..""

Yeah, have to agree there!

Quote: "
If you're not doing your due diligence on your standalones before distributing them/uploading them, it's your own fault.
"

No - if someone is using my media in their game and chooses to release it with out encryption - it is their fault not mine.

Encryption should be mandatory, not a user decision.

Any game can - and inevitably will - contain media purchase from the store or elsewhere. For the protection of artists work there should not be an option to encrypt or not.

What should happen, is that when building the Stand-Alone the process should check that encryption is working, and if not, cancel the build.

No build of Game Guru, Beta, PP, or otherwise, should be released without out encryption working.

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Avenging Eagle
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Posted: 22nd Mar 2019 22:16
Quote: "No - if someone is using my media in their game and chooses to release it with out encryption - it is their fault not mine."


Yeah that's exactly what I was saying, it would be the builder's fault, not the artist. And in that scenario you, as an artist, would have every right to pursue legal action against the builder for distributing your media un-encrypted.

But you make a good point about basically all standalones featuring other artists' work and how the encryption is a vital protection for them. I was just spit-balling is all, based on a few threads I've seen here regarding not being able to get stuff from the encrypted standalone back into Game Guru after, say, a Steam Verification, or a file corruption etc.

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synchromesh
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Posted: 22nd Mar 2019 22:33 Edited at: 22nd Mar 2019 22:34
Quote: "But you make a good point about basically all standalones featuring other artists' work and how the encryption is a vital protection for them."

That's exactly what I said in my first post …

Quote: "all your scripts and models ( not to mention other peoples scripts and models ) open for everyone .."
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Ertlov
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Posted: 24th Mar 2019 10:53
Quote: "Yeah that's exactly what I was saying, it would be the builder's fault, not the artist. And in that scenario you, as an artist, would have every right to pursue legal action against the builder for distributing your media un-encrypted. "


No, he wouldn't have. Do you want the lengthy legal explanation or the short form?

Let`s cut it short: The builder can perhaps ( very questionable!) be held accountable to a certain degree IF someone extracts the assets from the specific game and you can prove it was the source. If not, the creator of the game has used the assets he rightfully purchased within the framework they were intended for.
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GubbyBlips
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Posted: 24th Mar 2019 14:18
So no more Stand- Alone capability for GG?
Is that because of the wacko games the developers saw
being released on Steam?
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granada
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Posted: 24th Mar 2019 14:55
Quote: "So no more Stand- Alone capability for GG?
Is that because of the wacko games the developers saw
being released on Steam?"


You can still put a standalone out but all the media will be open to anyone

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Teabone
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Posted: 24th Mar 2019 15:04 Edited at: 24th Mar 2019 15:06
Quote: "I was thinking about this the other day; it might be useful to have the encryption be something you could toggle on or off. "


This is going to be a pretty odd comparison, but the engine RPG Maker does provide this option in its editor before exporting. So that you can make graphic and scripting updates to your standalone test without going through the whole build process. Once you are satisfied with your results you can then package everything encrypted and do a final standalone export.

By default the encryption link is on I believe. As even with a 2D engine like there is still DLC components and store bought assets.

As long as this is on by default for Game Guru we shouldn't have much problems. Or if everyone agrees that it shouldnt be an option at all and always be enabled. Either of those options is best. But having it default to being off or completely off with no way to turn it on is not a good idea since we do share standalones for testing and we dont want to just give away our assets or other peoples assets so freely.

Quote: "So no more Stand- Alone capability for GG?"


Let's not entertain that idea.
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GubbyBlips
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Posted: 25th Mar 2019 00:28
IDK? We are banned from stand-alone until fixed?
Maybe this is a test to see if encryption interferes
with the assets being placed into stand alone maps?
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synchromesh
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Posted: 25th Mar 2019 00:55
Your not banned from standalones but I certainly wouldn't release one ..That would be a stupid thing to do and not recommended.
Also no this isn't a test … TGC DLC's and store models are at risk as well not just your own.
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OldFlak
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Posted: 25th Mar 2019 12:37
Yeah - No way is this an option.
If encryption became an option for the end user, I would remove all my media from the store.

I know it is not possible to prevent piracy completely, but definitely not going to give it them on a plate.

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synchromesh
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Posted: 25th Mar 2019 14:06
Quote: "If encryption became an option for the end user, I would remove all my media from the store. "

And there you have it ..
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DVader
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Posted: 25th Mar 2019 17:49
Of course this is likely due to the fact the code has been opened up on Github. I can't actually see this issue being resolved when someone can go look at the code and break the encryption again. Swings and roundabouts.
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Corno_1
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Posted: 25th Mar 2019 18:13
Quote: "Of course this is likely due to the fact the code has been opened up on Github. I can't actually see this issue being resolved when someone can go look at the code and break the encryption again. Swings and roundabouts."

The encryption code is not in github anymore! Only Lee has access to it. At least he stated it like this:
https://github.com/TheGameCreators/GameGuruRepo/commit/ea9c1d48b6b536b20aca829ef4ec8fca163651d3
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The Next
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Posted: 25th Mar 2019 18:35
The encryption code was accidentally added to GitHub and that caused an issue where a user created a decryption tool, this is obviously really bad. So Lee removed the code from GitHub and it is meant to be added back in when he compiles for release but for some reason it hasn't been included.

It will require Lee to recompile GameGuru with the code added back in to fix this issue.

He has been informed of the issue but if anyone wants to give him a nudge send him an email.
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granada
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Posted: 25th Mar 2019 20:20 Edited at: 25th Mar 2019 20:26
Fixed in latest build

Quote: "Looks like the BETA and PP builds slipped through with Encrypt turned off. Switched back to on in new latest builds of BETA and PP uploaded just now. I recommend you withdraw ANY standalones you created with the Feb Fixer BETA and PP builds, and replace them with standalones from this version."


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OldFlak
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Posted: 25th Mar 2019 20:37
Quote: "So Lee removed the code from GitHub and it is meant to be added back in when he compiles for release but for some reason it hasn't been included."

Doesn't that mean that anyone who has a fork of Game Guru can just compile their own version without the encryption code?
If so,shouldn't the code to compile Stand-alone be removed from GitHub as well.

Then only versions with added\improved features approved by Lee will be released that can actually be used to make releasable games.

I think we can trust the members who are on the GG forums, but lets face it, there are many who are anonymous....

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synchromesh
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Posted: 26th Mar 2019 01:45
ENCRYPTION NOW FIXED !!
In both Beta and public Preview..
Just check uour standalone to be sure your good to go of course
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Corno_1
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Posted: 26th Mar 2019 16:02 Edited at: 26th Mar 2019 16:08
Has any engine a good encryption? I did not found anything for unreal or unity that they even encrypt the media! Maybe someone with experience can tell us, so someone can recreate it for GG.
Even the most AAA games does not have a good encryption. The most create chunks with raw data.
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DVader
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Posted: 26th Mar 2019 17:29
As Unreal is a proffesional dev kit I imagine it is up to the developers to sort their own out. Plus, for most people I'm sure their basic encode is quite good enough. If they are big devs they could certainly afford to take people to court who rip their media and use it to resell in any way. We GG users are not that advanced (or most of us aren't, or we would be working for one of the big dev companies) and so need a built in encryption. Of course it will never be 100% unbreakable, but it helps if the code is not available for people to just read how it works!

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