Product Chat / strange zombies

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maiacoimbra69
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Joined: 14th Sep 2017
Location: Faro
Posted: 17th Mar 2019 15:19
since some time I have come to realize that sometimes the zombies assume in the final executable of the game a strange position as if they were soldiers


this is due to what

bug or something I have misconfigured

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 17th Mar 2019 16:00
If you set them to always active, do they still show the same pose?

Just looked at the fat zombie animations and it appears that the uber soldier animation are included with it.
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 17th Mar 2019 16:07



That is what should be playing.
Also see if adding this statement to the fpe file will stop that from happening.

ignorecsirefs = 1
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Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

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maiacoimbra69
6
Years of Service
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Joined: 14th Sep 2017
Location: Faro
Posted: 17th Mar 2019 19:07
thanks man
maiacoimbra69
6
Years of Service
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Joined: 14th Sep 2017
Location: Faro
Posted: 17th Mar 2019 19:08
i am going to check it and tell you later , thanks again
maiacoimbra69
6
Years of Service
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Joined: 14th Sep 2017
Location: Faro
Posted: 17th Mar 2019 19:13
in allways active so far no , in that they are good
maiacoimbra69
6
Years of Service
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Joined: 14th Sep 2017
Location: Faro
Posted: 30th Mar 2019 21:21
i figure it out is a matter of memory issue
too many asset "entities" in the game and everything crashes
the engine still have bug memories issues

may in the memorie cash part
we just can not fulfil the entire set with trees a lot of stuff it simple doesn't handle

it is a petty because nowaday games have a lot of vegetations
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 30th Mar 2019 22:36
Have yo tried setting the first tree, turn off physics, then spray them where the player and AI wont interact with them?

Then use trees with physics for where the player and AI will interact with them.
This will reduce a lot of physics overhead. Plants and vegetation also.
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
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maiacoimbra69
6
Years of Service
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Joined: 14th Sep 2017
Location: Faro
Posted: 4th Apr 2019 00:00
thanks i will do it

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