Product Chat / Need some help from a UK member

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GraPhiX
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Posted: 11th Mar 2019 14:31
Hi Guys
as you know Myke and I are working on Mega Pack 3 and some textures are really bad I need some kind soul whom lives near Whitby in North Yorkshire to take some hi res photos of Whitby Abbey Ruins specifically the North side, can anyone help with this ???
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smallg
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Posted: 11th Mar 2019 14:44
could you try google maps / street view?
that way you can get the exact angle / texture you want
if i still had my VR set up i could do it in that but unfortunately my new house is too small for VR
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Pirate Myke
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Posted: 11th Mar 2019 14:46 Edited at: 11th Mar 2019 14:47
This side please. No stone wall in front of it and as straight on as possible with the highest image size you can.
Existing Texture.


Thank you.

Location of the abbey.
Whitby Abbey Ruins
Abbey Lane
Whitby YO22 4JT
United Kingdom
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Pirate Myke
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Posted: 11th Mar 2019 14:50
Unfortunately street view has the stone wall obstructing most of the view.
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Wolf
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Posted: 11th Mar 2019 16:36
It would certainly be an interesting trip for someone but in the name of convenience and efficiency I'd just grab a few look alikes from textures.com and have at it. Most of the ruins is made out of beige-ish brick and has very little specific ornate details that aren't also present in other buildings from that period.



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GubbyBlips
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Posted: 11th Mar 2019 19:52
Is this any better? Or did it come from here?
https://upload.wikimedia.org/wikipedia/commons/c/cb/Whitby_Abbey_ruins_8.jpg

If not, maybe you could pay a small fee
https://depositphotos.com/224959886/stock-photo-gothic-ruins-whitby-abbey-taken.html
PM
Avenging Eagle
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Posted: 11th Mar 2019 20:38
I'd personally use photos as reference but rebuild the texture from scratch to ensure it can be lit realistically and has spot on alignment. Using photos directly as textures is never ideal.

AE
GraPhiX
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Posted: 11th Mar 2019 20:47
Quote: "I'd personally use photos as reference but rebuild the texture from scratch to ensure it can be lit realistically and has spot on alignment. Using photos directly as textures is never ideal."


Feel free to have ago
we have spent 1000s of man hours on this pack there is only so much we can do, I will drive over at the weekend and take some pictures myself, was just reaching out in case anyone lived near there no biggie only 3 hour drive I will do it
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD
Laptop - Helios 300 Predator - i7 7700HQ - 32GB - Nvidia GTX1060 6GB - 525GB M2 - 500 SSD - 17.3" IPS LED Panel - Windows 10 Pro x64
Various Tutorials by me
Wolf
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Posted: 11th Mar 2019 21:49 Edited at: 11th Mar 2019 21:49
Quote: "Using photos directly as textures is never ideal."


Relatively true yet the games I enjoyed visually the most where often photosourced entirely as well. It is starting to fade from triple A titles though. I photosource nearly everything but then again, I'm not exactly a professional modeler
Pirate Myke
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Posted: 12th Mar 2019 02:59
@GubbyBlips:

That picture will work fine. Got a 2560 x 2560 image out of it. Thank you. Looks good. Just going to re UV map the model now.
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Pirate Myke
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Posted: 12th Mar 2019 03:40 Edited at: 12th Mar 2019 11:20
Yes that picture will work nicely.


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Pirate Myke
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Posted: 12th Mar 2019 05:02
And the final pass on UV mapping. Much improved.

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