Work In Progress / Urban Histories

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Tarkus1971
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Posted: 10th Mar 2019 10:58 Edited at: 14th Mar 2019 10:54
Urban Histories.

You play the role of an urban explorer, who is trying to find out the history of the people who used to run the old salvage works just outside of his / her town. Solve the mystery of why they vanished and left everything behind.

The game will feature:

Rich Story.

5 different levels.

Lots of exploring.

Real dialogue and notes will be visual and will be read out.

Great Music and sound effects.

Custom Save / Load routines. (I can save and load during test game too, which is great for speedy design.)

Custom Inventory. (of sorts.)

Cartoon style graphics using Prebens great shader.

Video DropBox Link Below.

The video is a little blurry, the actual game is much clearer, hope you enjoy.

Pressing "I" brings up custom inventory with "Not Found" and "Items Found Images", seen in the video for the passport found. About 3.37 in the video.

https://www.dropbox.com/s/16gzhalulfxraqr/U%20H%20Test%2001.mp4?dl=0
ABOVE VIDEO DELETED - Please scroll down to see new video.

Images Below.

The screenshots are only a quick grab, very, very early design as yet. Just wanted to get custom lua working first.

















My Music Website
https://exigentsounds.co.uk/

My GameGuru / TGC Store Page.
https://www.tgcstore.net/artist/219730
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synchromesh
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Posted: 10th Mar 2019 16:47
Looking good. Love the style
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Wolf
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Posted: 10th Mar 2019 16:48
The design looks solid so far, albeit that the lack of shadows really hurts the mood.

Looking forward for more.

I'll check the video out later.

Quote: "Custom Inventory. (of sorts.)"


of sorts?



-Wolf
Tarkus1971
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Posted: 11th Mar 2019 10:16
Inventory of sorts, yes. In that when the player collects a task item, like the passport, it will show on screen when pressing "I"

More of a "collected items list" but it ties in directly with the custom save / load routine.

And seeing as I can use my own save / load in test game, it's so quick to work on new stuff.

The load / save routine also hides / destroys or spawns entities, just a simple matter of checking the variables after loading and
a simple bit of lua per variable to change the game entities or whatever is needed.

Very pleased so far, seems to be working bug free, which is a bonus.
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Wolf
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Posted: 11th Mar 2019 16:41
Ah! That works too as I believe it will read to most players as a fully functional inventory.



-Wolf
Tarkus1971
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Posted: 12th Mar 2019 10:01
@Wolf - Yes, to the player it looks as if it is a normal inventory, but really is just showing how far you have progressed into the story and discovery. Yes also the lack of shadows is a bit of an atmosphere killer, but with really detailed areas the frame rate just plummets. Not sure how to remedy that, it is just GameGuru being GameGuru I think.

Overall as I add detail now, it is not looking so empty. Just need to record some of the voice dialogue and see how that fits in.
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Tarkus1971
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Posted: 14th Mar 2019 10:57 Edited at: 17th Mar 2019 15:50
Just uploaded new video, with shadows, more entities added and the passport found image.

Tweaked the music a little, the shadowing on does make it look much more moody.

VIDEO BELOW

https://www.dropbox.com/s/uagkdixipulptdz/U%20H%20Test%2002.mp4?dl=0


New video coming in next post. Please scroll down.

Any Comments Welcome.
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Tarkus1971
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Posted: 14th Mar 2019 16:03 Edited at: 14th Mar 2019 16:11
A few screens with the shadowing working quite well.

The path to the salvage yard.


Look left and there is a car, just dumped.


Old ruined building.


Path to salvage yard with a trashed container to the right.


Salvage sign, overgrown.


One of the old sheds.


Passage to the left of the main building.


Inside the 1st building, the builders lamp is on!!!


The office with lamp still working.


Another old shed.


Frame rate so far is 60fps sometimes dipping to 56, but good so far.
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Avenging Eagle
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Posted: 14th Mar 2019 23:09
Personally I've never been a fan of the toon effect but it's not too distracting here. Would be cool if the other art (sprites) fit that "toonified" aesthetic as well. The video was surprisingly tense too, I half expected you to suddenly be attacked by a dog when you went past the 'beware of the dog' signs! The music was great, though I'd maybe change the synth that comes in 4:41 in the video because it sounds a bit like a theremin, which I would associate more with a 50's sci-fi B-movie than with mystery game.

Good start though

AE
Tarkus1971
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Posted: 15th Mar 2019 07:55
@AE - thanks for the comments, yes maybe your right about that theremin sound. An easy edit. The cartoon effect i used to unify different artists entities, everyone has a slightly different style of texturing, also it dulls the difference between PBR and non-PBR assets.
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Medmatheus
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Posted: 15th Mar 2019 19:13
@Tarkus1971 there's also the Pixel Shader that works good with games like yours, but not sure how it'll look with your current setup.

I've seen some nice indie games with pixel effect.

Your game's looking great, but I missed more interaction.

Hail \o/
Tarkus1971
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Posted: 15th Mar 2019 21:09
@Medmatheus - more interaction is on the way and a fairly deep story too. Lots of thinking needs to be done on this game.
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Tarkus1971
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Posted: 17th Mar 2019 15:54 Edited at: 4th Apr 2019 12:04
Latest video below and now more interaction is being added.

Also increased the number of plot items to find to 36, not 18.

https://www.dropbox.com/s/dwkyi8m191gxihp/U%20H%20Test%2003.mp4?dl=0

Hope you enjoy.
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Medmatheus
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Posted: 17th Mar 2019 16:43
@Tarkus1971 Awesome work, I'm waiting for a demo or beta testing if you need it
Tarkus1971
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Posted: 17th Mar 2019 20:50
Thanks for the comments, a demo is some way off. I'm only working in spare time. Real life work gets in the way.

But i will be aiming to finish the project.
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Tarkus1971
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Posted: 31st Mar 2019 13:01 Edited at: 31st Mar 2019 13:05
Now added working generator which can turn off and on lights and power.

Some new screens below. Loads of custom lua in this project.















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synchromesh
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Posted: 31st Mar 2019 16:03
Is that with or without shadows ?
Hard to tell …. but that's perfect as it is either way … Looking great !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Posted: 31st Mar 2019 17:02 Edited at: 31st Mar 2019 17:02
Without shadows. Heavy SAO though. Will create a new video soon too.

Thanks Synchromesh.
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Wolf
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Posted: 31st Mar 2019 18:21
Hmm! The mood is certainly there otherwise I'd have to play it first. There is a lot of blur and visual noise. Maybe a higher surface level could help?

Once again an interesting project though!
Tarkus1971
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Posted: 4th Apr 2019 14:24 Edited at: 11th Apr 2019 16:44
OK, here is the latest video,
generator power now operates, security cameras, lights and gates.
Working.

New Music, Lots of detail added.

Behind the scenes LUA code to load and save "flags" for swapping entities upon a re-load of progress. Working.

Next to do, more CCTV cameras and a detection scale, get seen too often and you are caught.

More detail in Scrapyard location.

Comments welcome, video is a little blurry, but actual play is very clear.

https://www.dropbox.com/s/0zd6islja8nkxwu/UH%20Test%2004.mp4?dl=0
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synchromesh
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Posted: 6th Apr 2019 00:38
Looks pretty cool although a little to dark compared to your screenshots ( which is probably the video )
But yep I would buy and play it ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Tarkus1971
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Posted: 6th Apr 2019 08:03 Edited at: 6th Apr 2019 08:07
@Synchromesh - Yes the video did appear to be darker than when actually playing the game. Thanks for the comments. I really do appreciate.

Now added the exit (the road you can see a glimpse of in the video) Once you find out the right info in the scrapyard you can get outside and the player will be able to go to the next section, the Country Hospital.

LEVEL LIST.

The Scrapyard.
Country Hospital.
Dark Woods.
Apartments.
The Secret Area.

Even more custom LUA now, just small bits of code but important behind the scenes stuff.

Might not added anything here for couple of days as I have an old Windows XP I have to fix, non-bootable drive error, grrrrr, my wifes music PC, just hope I can salvage all her musical creations.

I'm very pleased with Gameguru at the moment everything seems pretty stable and very fast too.
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Tarkus1971
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Posted: 8th Apr 2019 07:33
Latest Update:

CCTV detection now working 100% with visual "Happiness" display.

Goes from happy to sad, then if in CCTV zone to long, you are caught.

If CCTV zones overlap, the speed of capture increases.

Video coming soon.
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Wolf
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Posted: 8th Apr 2019 10:19
Is there a visual camera field of view cone?
Tarkus1971
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Posted: 8th Apr 2019 15:19 Edited at: 8th Apr 2019 15:19
no, just the illusion of one. I use a zone or zones to detect player, and also i read player height above terrain, if required with lua scripts.

Smoke and mirrors work around, but it works effectively enough. Adds that extra bit of tension and forces the player to think a little.
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Wolf
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Posted: 8th Apr 2019 17:53
Haha, well a videogame is entirely smoke and mirrors really

I was more thinking as a way for the player to tell wether the camera sees him or not. A lot of games have a visible searchlight or so to communicate that to the player visually.



-Wolf
Tarkus1971
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Posted: 9th Apr 2019 15:17
@Wolf - If player is in the CCTV detection zone a counter will begin and depending on the counter the players level of detection alters.

If low your OK, if the CCTV starts to actively record you, the game will add the need to find the CCTV systems video (Hard Drive or VHS Tape)
and collect that to be able to complete the level. If the CCTV systems never record then there is no need to find the Hard Drive or VHS.

So far it is working very well.
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Wolf
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Posted: 9th Apr 2019 21:59
maiacoimbra69
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Posted: 11th Apr 2019 01:17
like it
Tarkus1971
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Posted: 11th Apr 2019 16:43 Edited at: 11th Apr 2019 16:57
OK, here is the latest video.

I will upload videos every Thursday if I feel enough progress has been made.

Gradually filling the upstairs of the 2nd building.

Switch upstairs has no sound yet, but it works only if the power is on. Opens the large gates at the back of the
2nd building.

Capture spawns "POLICE" entities now, but does not yet throw player back back to the previous save game yet, but it will. Also once your marked as "Caught", the save and load will not work. You HAVE to report to the police van, to restart.

If video camera starts recording, a flag is set so you have to find the CCTV system and wipe the videocassette.
The sprite in the top left indicates how much in danger you are.

You cannot leave level until this is done, if you are recorded.

Here is the video.

Note:
The video plays best in VLC, the dropbox default player seems really blurry, so if you are able I advise downloading it.

https://www.dropbox.com/s/a7vlk6zloec4o3s/U%20H%20Test%205.mp4?dl=0
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Medmatheus
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Posted: 11th Apr 2019 18:18
Great level of detailing
Tarkus1971
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Posted: 11th Apr 2019 20:54
Thanks, still lots to add on this level, the floors inside the buildings look to clean, need to dirty them up a bit.
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Tarkus1971
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Posted: 22nd Apr 2019 15:42
No updates as yet here, spent Easter Sunday in hospital with a severe chest infection, many blood tests, x rays and ECG's later im out. Feeling a bit zoned out here. So won't begin until feeling a bit better.
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Wolf
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Posted: 22nd Apr 2019 17:15
Sounds brutal. Best luck.
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Posted: 22nd Apr 2019 21:22
I had that type of illness 6 weeks ago, still don't feel back to normal, so make sure you take it easy for a while.

But not for too long, need further updates on this game

Cheers.
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Hope all gets better for you Tarkus, i know how it feels, i have COPD along with bronchial asthma, so every time i get a cold i end up with a chest infection, it's not fun, i wake up in the middle of the night sometimes feeling like i'm drowning.

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Tarkus1971
Reviewed GameGuru on Steam
4
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 23rd Apr 2019 06:45
Thanks guy, feeling a little better, and home now. Might record some dialogue for the game today at some point. Going to try a whispering type of voice, to give a sense of "I dont wanna get caught"
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
3com
5
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Joined: 18th May 2014
Location: Catalonia
Posted: 24th Apr 2019 18:48
@ Tarkus1971
Hope you feel better mate.
Great atmosfere you get with your music+sounds.
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
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Tarkus1971
Reviewed GameGuru on Steam
4
Years of Service
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Joined: 24th Feb 2015
Location: England, UK
Posted: 14th May 2019 15:50
Sorry for no updates for a while just bought AGK Studio and I am currently playing with that as well as GameGuru. More coding in AGK Studio, but the scene editor makes it nice, very nice for sprite placements, and the IDI is very slick indeed.

Updates for Urban Histories coming soon though.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
Defy
11
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 16th May 2019 07:08
When on the boards I often only check chat, missed some great projects going on
And this is one of them. Unique ideas, VHS tapes.. nice prop Placements. Hope your feeling better also.
All the best
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Tarkus1971
Reviewed GameGuru on Steam
4
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 16th May 2019 10:32
@defy - thanks, everything OK with me so far, and the game is coming on really well, only got the scrapyard area working so far, but more to come, just bought AGK Studio so playing with that a bit too, using GG to create some scenes for a simple game in that too.

Few screens of the AGK Studio project below.






Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.

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Belidos
3D Media Maker
3
Years of Service
User Offline
Joined: 23rd Nov 2015
Location: Hertfordshire
Posted: 16th May 2019 11:02 Edited at: 16th May 2019 11:03
Ooh, i see some familiar models in that motel pic

Fun factoid: That window texture is actually a photo of my office window

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Tarkus1971
Reviewed GameGuru on Steam
4
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 16th May 2019 12:35
The motel. Cool model, extremely useful and the road system you created, my most used of all the road models, you got the realism just right.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.
synchromesh
Forum Support
5
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 16th May 2019 13:02
I was going to ask where you got the roads ..
They look great !! Very cool scene there.
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Tarkus1971
Reviewed GameGuru on Steam
4
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 16th May 2019 13:52
That road scene is all down to those roads, they are great fit together really well, and there are lots of sections too synchromesh. Now, if we had dynamic light shadows........

Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth, Roland D05 Synth Module, Bluedio Victory V Headphones, AKG K141 Studio Headphones, Lenovo Ideapad, with Windows 10 64bit, 8Gb Ram and AMD A10 7th Gen Graphics. Acer Swift i3 Laptop with Intel Optane memory, Intel 620UHD GPU, Windows 10 64bit.

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