Product Chat / Zombies love water

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GubbyBlips
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Posted: 7th Mar 2019 00:42
So, here's a post to several issues (bugs?) I saw today-- and the reason
that I am posting them here.

1-- Github would NOT let me set up a password. It wouldn't accept anything I tried
I tried many variations. So long story short- no github for me- yet.

2-- I had a rocket launcher man shooting two (2-- rpg) rockets at once at me. Is this typical?
I thought it was funny though. Also there is still plenty of issue with characters
not being animated, just sliding across the ground.

3-- Zombies (and every other stock GG AI character) loves the water. They can
run through it just as easily as cotton candy-- well maybe easier, and if there was
a person who wanted to be safe on the other side of a river, no such luck. I knew
about this long time ago, just posting it presently.

4-- I am still having unexplained issues with the screen settings (ambience / surface level)
etc. I don't know where the problem lies. My script changes them, but checks their values
before hand, then resets them to the original map levels afterward-- (it's supposed to.)
The values seem to not only go mostly dark, but random values -- so hu?
I checked dozens of times... what is it?

Guess that'll do for now, folks.
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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 7th Mar 2019 05:30 Edited at: 7th Mar 2019 05:30
Quote: "4-- I am still having unexplained issues with the screen settings (ambience / surface level)
etc. I don't know where the problem lies. My script changes them, but checks their values
before hand, then resets them to the original map levels afterward-- (it's supposed to.)
The values seem to not only go mostly dark, but random values -- so hu?
I checked dozens of times... what is it?"


I know of this issue as well. I think only Lee can help us out here? IF you try to "save" the settings via lua and then output them, it does not reflect the same appearance in game.
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Corno_1
GameGuru Tool Maker
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Posted: 7th Mar 2019 12:10 Edited at: 7th Mar 2019 12:12
2) No it is not typical that a rocket guy shoots two rockets. I can replicate this.
Characters that slide have the wrong animation frames in their scripts. This can happen if a script is not made for a character

3) You need to script movement in water yourself. Standard AI scripts have no behavior for this.

4) DO not use the slider values.
Here is a list with the convert values for the sliders:


So it should look like this:
SetFogNearest(slidervalue*100.0)


DO not ask why and GG transform these values, it is how it is and I think nobody will change it soon. We could add a flag for slider values to these commands (setter; getter), but the system itself will not change, I think.
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GubbyBlips
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Posted: 7th Mar 2019 22:52
Strange, but that would be GREAT Corno_1 if that works. Thanks so much.

BTW I see no method to extract Brightness and Contrast (ex GetBrightness/ GetContrast)??

Not your fault, but that doesn't make using them in a script seem much useful?
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GubbyBlips
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Posted: 7th Mar 2019 23:34 Edited at: 8th Mar 2019 01:17
Edit... Thanks community.
I must keep things simple when start scripting!
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GubbyBlips
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Posted: 8th Mar 2019 01:14
Quick update/ edit...
Found an error- and the error was looped it seems...
better looking, almost there now. Thanks for the help!
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