Thanks Teabone. That will be very handy. I noticed what you said
about different "hitting" materials being mixed up.
I would call these the primary hit sounds. And that's cool.
Just wondering, I guess it will have to be a future addition
to add a random secondary sound to hits (ie ricochet).
You could I suppose assign a ricochet sound on all metal or rock
and there you would get the effect- but every time. No problem.
Obviously only certain materials would produce such effects
so no need to shoot into soft things or water to produce ricochet.
Down the road, you could have a counter or random selector
so when you hit metal, rock or concrete, etc once in a while it will ricochet.
Ok, sounds like a future feature request.