I've got the idle animations, walk animations, jump animations, and throw animations (although i may change this one) done, i can reuse the walk forward for walk back/left/right as third person control will allow that without it looking odd (if it was for use as a character they would be needed as gg handles them differently).
All i need to do now is run, crouch, crouch move forward (again back/left/right crouched be replaced with the forward crouch animation), and a death animation (i'm, thinking flat on back arms spread with feet in the air for this) and it will be ready.
Not as many as i thought i needed, looking at the FPE for Todd the Rabbit it seems a lot of the animations are reused.
Quick question, will you be needing crouch animations in your game?
If not i can just copy over the walk animations and forget them, if you are, then i will make the crouch animations too, although i'm not sure how i will do that yet as short stubby legs aren't exactly ideal for crouching lol.
Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.
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