Quote: "The particles system as is will do flames, smoke, embers etc."
Playing with parameters. Is nice how wind affect smoke direction.
Can't get fire effect, just looks like smoke; playing with alpha param with not to avail yet; what I'm missing?
Using "effectbank\\particles\\Fire 1.dds" file.
I want the fire emerging from the trees.
function particle_test1_init(e)
local imageFile = ParticlesLoadImage( "effectbank\\particles\\Fire 1.dds" )
local emitter = ParticlesGetFreeEmitter()
end
function particle_test1_main(e)
PlayerDist = GetPlayerDistance(e)
GetEntityPlayerVisibility(e)
if PlayerDist < 200 and g_Entity[e]['plrvisible'] == 1 then
ParticlesAddEmitterEx( emitter, 1/4, 0, -100, 0, -100, 100, 100, 100,100,200, 100, 200,-0.1, -0.1, -0.1, 0.1, 0.1, 0.1,-0.1, 0.1, 1000, 1000,400,650, 0, 0,20, -1, 0, imageFile, 16 )
ParticlesSetWindVector( 0.1, 0.1 )
end
end
Those parameters are basically for smoke, I want to produce a lot of smoke in my burned forest.
Yes guys it`s cool, but it can be improved. Particle works better than decals.
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