Product Chat / Failed to load videotexture shader

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 6th Feb 2019 06:19 Edited at: 6th Feb 2019 06:20
Failed to load shader need to be hlsl 5.0+
Does videotexture shader don't being update?
Working with 2018.11 last update.
This is a map made with 1.141 and working fine, suddenly does not; I understand GG moving to a better shader version, and most of the shaders are 2019, but videotexture does not, can't remember if videotexture shader is unofficial or does not, if so, how can I to update to 5.0+?



Am I missing something?
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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 6th Feb 2019 06:28
All i know is any shader that is pre-dx11 update will display errors like this.
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Pirate Myke
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Posted: 6th Feb 2019 08:12
Use this shader instead.
decal_animate4.fx
RIP
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DVader
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Posted: 6th Feb 2019 10:07
This is down to the DX11 update. I've had a few objects cause this since it went DX11. As Myke mentioned above, change it to a DX11 variant.
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 6th Feb 2019 11:32
@ Mike
I did what you said and decal_animate4.fx shader works when 4x4 (is a pain meshes becames transparent with that shader), but does not with ie: 11x3, please refer to changes I've made to the shader taking decal_animate4.fx as template; does not work pop up the previews error windows; so does the decal_animate4.fx shader, the texture should be square (4x4, 6x6, 8x8 and so on) ?
If so, can I fill up with transparent slots to make then square?



@ Dvader
Quote: "This is down to the DX11 update. I've had a few objects cause this since it went DX11"

W10 works with DX12 does that has something to do? or GG works with DX11 and does no matter?

Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
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Belidos
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Posted: 6th Feb 2019 12:09
Quote: "W10 works with DX12 does that has something to do? or GG works with DX11 and does no matter?"
4

It's nothing to do with Windows. It's because the old shaders are DX9 so won't work in gameguru because it is DX11. Most of the shaders were converted to DX11, or new alternatives added, but most of the ones that community members made very likely won't have been converted.

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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 6th Feb 2019 12:24
Quote: "but most of the ones that community members made very likely won't have been converted."

as I suspected, it is a pity

Anyway I've re-done textures to make then match and it now works fine. So issue solved.

Thanks to all for feedbacks
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
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