Thanks for the suggestions smallg. What I am trying to do is create a swimming script.
Currently I use the method of "riding" an object-- which can go up and down, left and right
if I ever where to be successful, the object then could be invisible (or very tiny).
So I am using I, J, K, L keys with a swimming stroke of J, L, J, L, J, L... etc, which causes a sinuous swim simulation
when pressed at alternate times. Holding them down causes a tight turn circle, 'K' causes kick straight
and free camera look- (doesn't matter camera angle- you move forward horizontally).
'I' is for diving and upward movement adjusted to go in the direction and angle of where you are viewing.
What I am having trouble with is to tie the camera in with the direction of entity movement. If camera
angle doesn't rotate with the entity in motion, then you would soon find yourself looking behind
the direction of movement, or some random direction, and it would be very confusing to new players.
So I don't want the camera to be rigid, but flexible to a certain degree (literally!) 30-40 deg. Left or right.
I thought it would be all quick, fine and dandy (if the engine methods matched), but I cannot come up
with a technique to accomplish this goal. Thanks for any more help.