make sure all the files go into there respective directories the audio needs to go into \audiobank\character\tank
so the soundfiles folders are all in \tank
then edit the tank.lua change the line SetCharacterSound(e, "dagored") to SetCharacterSound(e, "tank")
function tank_main(e)
if health[e] == nil then
health[e] = g_Entity[e]['health']
StartTimer(e)
else
if ai_soldier_pathindex[e] == nil then
SetCharacterSound(e,"tank")
ai_soldier_pathindex[e] = -1
else
there is the issue that the tank engine stops playing when the tank stops not sure what is going on there
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