Scripts / [SOLVED] Trying to give AI Robot a gun.

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Incenseman2003
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Posted: 24th Jan 2019 00:56
I have tried different approaches and cannot seem to get this to work.
I am trying to give this IA a weapon to fire .
There is no item in the settings for this and even with the "hasweapon" set to "1" I do not get the option to choose a gun.
I have tried to change the "ai_unarmed.lua" to many different scripts and still nothing.
I have tried different FPE changes as well.
Is there a way to get this to work?
There are far to few enemies that fire weapons in GG.
I am looking to mix it up a bit.

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Pirate Myke
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Posted: 24th Jan 2019 04:32 Edited at: 24th Jan 2019 04:32
You need to add this to the FPE files and point to the folder of the weapon you want to use.
hasweapon = modern\colt1911
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Incenseman2003
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Posted: 24th Jan 2019 21:30
And what lua script would be used?
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bluemeenie195
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Posted: 25th Jan 2019 17:54
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This script will work with that character.

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Incenseman2003
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Posted: 26th Jan 2019 14:36 Edited at: 27th Jan 2019 16:41
That works great.
Thanks a lot.
I just have to figure out how to get the gun to fit in his hand better and it will be good to go.

Edit: Turns out that I can see no way to make this happen.
Have to work with it the way it is.
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smallg
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Posted: 27th Jan 2019 21:15
edit the model in some 3D program (like fragmotion) and move the bone called FIRESPOT to the desired location
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Incenseman2003
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Posted: 28th Jan 2019 01:56
I have experience in modeling.
Sounds easy enough.

Thanks.
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