Product Chat / [SOLVED] GG Media in FPSC?

Author
Message
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 21st Jan 2019 15:52
Question around licensing, Can Game Guru media be used in FPSC developed games?
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link | Patreon - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960

The author of this post has marked a post as an answer.

Go to answer
lotgd
3D Media Maker
14
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 21st Jan 2019 16:48 Edited at: 21st Jan 2019 16:49
This post has been marked by the post author as the answer.
if you bought the models, you can definitely use them. (I think it's normal) and the models integrated into gameguru, were paid for by purchasing the software. The opposite would be strange.

Pc Specs : Win10pro64bit /Msi Night Elf / i7 7700k / gtx1070 / 16gb ram ddr4 / SSD 850Evo
Laptop : i5 4200u- 8gb ddr3 - Nvidia Gt 920 2gb - 1tb hdd
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 21st Jan 2019 16:52
Any stock media and DLC media are allowed to be used in other engines.
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx660, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




wizard of id
3D Media Maker
18
Years of Service
User Offline
Joined: 16th Jan 2006
Playing: CSGO
Posted: 21st Jan 2019 17:35
Quote: "Question around licensing, Can Game Guru media be used in FPSC developed games?"
Why would you want to do this, FPSC will likely come to a halt, textures sizes is larger and more often higher polygon count. ?
Win7 64bit----iCore5 4590 @ 3.7GHZ----AMD RX460 2gb----16gig ram
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Jan 2019 20:30 Edited at: 22nd Jan 2019 20:32
yes.

If you just put a void or a lightmap herospec shader in place of the stock GG one you can even save the time editing the FPEs.

Questions is if its worth the trouble given how unusable FPSC is, especially with this higherpoly and higher res media.
I tried to see what kind of level can be built in 1.20 using nomad mod and I can tell you: About the size of a shoebox.

Login to post a reply

Server time is: 2024-11-24 02:52:58
Your offset time is: 2024-11-24 02:52:58