Scripts / anyway to make the enemies harder?

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Super Masgamer
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Joined: 2nd Dec 2018
Playing: Quad Damage
Posted: 18th Jan 2019 02:53
i played around with the strength but it doesn't seem to be doing anything and i looked through the scripts and i don't see what would indicate the damage and health. Does the values only apply to some enemies because the one i'm trying to change so far is the taurus from the fantasy pack. I want to make decent boss fights but everything is so weak.

AmenMoses
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Location: Portsmouth, England
Posted: 18th Jan 2019 13:24 Edited at: 18th Jan 2019 13:24
In the script ai_fantasycreature_taurus.lua comment out these lines:

if string.find(string.lower(g_Entity[e]['limbhit']), "head") ~= nil then
SetEntityHealth(e,0)
ResetLimbHit(e)
end

(lines 152-155 in my copy of the script)

Now set strength to 3000 or whatever and try to kill it.
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Super Masgamer
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Playing: Quad Damage
Posted: 19th Jan 2019 00:13
i have those same lines in my script still doesnt seem to work. could it be the weapon i'm using. do the weapons have different stats? if so where can i find them
Super Masgamer
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Playing: Quad Damage
Posted: 19th Jan 2019 00:16
just tried different weapons (guns) and killed him in 3 shots no matter what i set his strength too
AmenMoses
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Posted: 19th Jan 2019 00:32
Comment out the lines, i.e. put -- in front of them.

Those lines detect a head shot and do an instant kill, the Taurus character has a big head so it's real easy to hit!

By commenting out the lines it makes it way more difficult to kill (unless you use an RPG but that's cheating!).
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Super Masgamer
Audio Media Maker
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Joined: 2nd Dec 2018
Playing: Quad Damage
Posted: 19th Jan 2019 00:49
ah i'm sorry i misunderstood. I did it and it works thank you

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