Working on 3ds max 2015.
LOD_0
LOD_1
LOD_2
LOD_000
I already know that LOD is basically made to work with polygon reduction via decimator utility.
I want to do it in a different way, I explain:
LOD_0 contains all the items: building, debris1 and debris2 = 20k+. (please see img1)
LOD_1, building + debris2 = 2,500+ polys. (please see img2)
LOD_2 only the building, 970+ polys. (please see img3)
I tried it on GG 1.141 and the program crached.
For this reason I prefer to ask before trying on the latest version, I do not want it to crashing, since now I need it working 100%.
Is this possible, or am I doing something wrong?
The most higher poly comes from debris1, around 18k+; maybe should I decimate it instead?
where the "Help wanted " tag is?
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics
cpu mark: 10396.6
2d graphics mark: 947.9
3d graphics mark: 8310.9
memory mark 2584.8
Disk mark: 1146.3
Passmark rating: 3662.4
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