I was watching the whole video, and I'm sure it contains valuable information, unfortunately my English is not necessarily good and Lee speaks a little fast for me, because I do not understand almost anything he says.
For this reason I have some silly questions that surely are already well explained in the video, so please be patient with me.
question1:
appendanim1 = Dragon-idle.dbo
appendanimframe1 = 110
appendanim2 = Dragon-sniff.dbo
appendanimframe2 = 610
appendanim1 = Dragon-idle.dbo
This line meant I should make a X or dbo file for each anim?
IE: I make bottle1 with animations 0-100, export model as X file in max, then place X file in GG, then GG make the dbo file for me, and I use dbo file instead of X file, then I do in fpe file:
appendanim1 = Bottle1-break1.dbo
appendanimframe1 = 100 (this is the qty of frames the animaton has, I guess.)
appendanim2 = Bottle1-break2.dbo (repeat the process as I did with Bottle1-break1.dbo)
appendanimframe2 = 200 (in Max animation frames going from 101 trought 200)
Is it correct? if so:
appendanim2 = Dragon-sniff.dbo
appendanimframe2 = 610
appendanim3 = Dragon-turnleft.dbo
appendanimframe3 = 763
although GG works with separate animations GG takes this as frames? if so, how can I know what animations should I put here?
;anim
animmax = 1
anim0 = 610,763
playanimineditor = 1
question2:
I can notice in ai_dragon LUA file, GG working with frames as usually,
SetAnimationFrames(110,610), does this means this anim going from 110 trough 610 (appendanimframe1 + appendanimframe2) ?
My idea is my script working with animation radomly, but firts I need to understand the concept.
Thanks in advance
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