Scripts / [SOLVED] Non Moving shooting entity

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synchromesh
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Posted: 12th Jan 2019 14:35 Edited at: 12th Jan 2019 14:37
Simply Put … Imagine I have a brick in a wall with a stock gun attached …
Is there a script that will just allow it to fire when the player is detected … No anims, No movement and no rotate to player . Sounds reasonably easy but cant seem to find anything I can adapt to it … And the chances of me making one from scratch are zero

Any advice appreciated
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AmenMoses
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Posted: 12th Jan 2019 15:50
Well the script should be really easy, FireWeapon(e) wrapped in a bit of player detection logic.


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