You can use the same one. But I don't recommend it any more by the batch method. A lot of the DLC only comes in DBO format now and wiping that out would mean a re download of your purchased DLC that would be affected.
I still make atlas sheets as I have the desire to lightmap 90% of the time. I will give this a test again as I thought the textures were picked up from the model first, then looks at the FPE file references.
Can you email me the X file to one of them to myke1net@hotmail.com
Tested with an FBX file with 3 textures in it.
Metalness - black is dialectric, White is metal
Gloss - Black is shiney, white is rough
Roughness - Black is Rough, White is shiny Not used in GG
Displacement (height) - White is height, black is lows. Nit fully implemented in GG
Normal direction +X -Y +Z
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.
New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx660, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774