Hello!
I have a problem with the pre baked light mapping. So, I set a static entity and static light in front of it and hit Shift+F3 in Test Mode. The light reflects nicely off walls, the object casts shadows, all good and dandy. But the light does not reflect off the object like it does on the walls.
So using for example a lamp for a lightsource looks nothing like it should. I attached some screenshots of the editor, an ingame screenshot and a screenshot of a light reflecting off a wall in the way it should off an object aswell.
Ive seen this video and there it just works the way I want it to, but I just cant get it to work, what am I doing wrong?
https://www.youtube.com/watch?v=d6-7m6QLQMA&t=568s (8:25)
Thank you