Quote: "As far as I knew the correct filenames for textures was already set as _color, _ao, _gloss, _metalness, _illumination, _normal
Apart from this thread every other post I have read tells us to use an _illumination texture.
I think we need some official documentation on PBR textures in GameGuru\Docs.
By the way Graphics, does the model lightmap correctly with the method you have used here.
EDIT - Still confused as to what you mean about 'HUD' in your post question "
Preben added a wildcard as it were for emissive textures he sorted the self illumination for me when we first started with PBR you can use
_I _illumination _emissive I use _emissive because my texture app exports to that name and never had any problems.
we wont get official documentation because the shaders are not finished yet they keep changing
I have not tried lightmapping because as far as I am concerned it does not work correctly
HUD as in gamecore weapon HUD.x the part where you have hands and such for your weapons its a separate model to the actual pickup model in my case.
I have it working now, you can test the lightmapping for yourself once I have finished testing the assets
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