3rd Party Models/Media Chat / [SOLVED] LOD displays in wrong order?

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Avenging Eagle
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Posted: 7th Jan 2019 19:38 Edited at: 7th Jan 2019 19:39
I'm finally toying around with creating LOD models but I have a problem. This bench has three levels of detail; LOD1 = 1628 polys, LOD2 = 858, LOD3 = 343. In Fragmotion, the model displays all three groups correctly and all of them with the correct names (lu_bench_s_LOD1 etc.). The .fpe has the following lines for testing purposes (obviously they'd be much higher in the finished model).



Yet for some reason, Game Guru refuses to display LOD1 first, instead preferring to display LOD3 at the closer distances. The LODs currently display 3,1,2 at the moment, and I can't figure out why. Is it Game Guru, or my model? I've attached the .dbo model if anyone wants to take a look.

Here's a video of the issue in action.



AE

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Pirate Myke
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Posted: 7th Jan 2019 21:59 Edited at: 8th Jan 2019 01:08
Is it not supposed to be LOD_0, LOD_1,LOD_2
Where LOD0 is the highest poly mesh?
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Avenging Eagle
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Posted: 7th Jan 2019 22:33
Nah, there's no LOD0 I don't think. You know what I think it is? You're supposed to call your highest detail model something, then the first reduction would be the name _LOD1. So your groups would be listed as follows:

Bench (1628 polys)
Bench_LOD1 (858 polys)
Bench_LOD2 (343 polys)

If any case, I spent the evening getting really clever with the poly reductions and getting it down one LOD at about 600 polys which is almost indistinguishable from the original at any more than 200 units.

AE
rolfy
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Posted: 7th Jan 2019 23:27 Edited at: 7th Jan 2019 23:34
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Myke is correct Lod0 is the highest level.

fpe settings.
;LOD System
disablebatch = 1
lod1distance = 1500
lod2distance = 3000

Lod0 should show within distance of 1500 in example above.

Not sure how many artists bother to use LOD but you can find examples of this in the Galaxy seed rocks.
All three lod levels should be exported as single .x file from modeling app (unattached)
Pirate Myke
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Posted: 8th Jan 2019 01:08

Yep LOD_0 Is the main mesh
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Belidos
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Posted: 8th Jan 2019 06:32
Yes LOD_0 is the msin model, then each lower poly model is LOD_1 2 etc.


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DVader
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Posted: 8th Jan 2019 09:13
Yes, there's definitely a lod0 mesh
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Avenging Eagle
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Posted: 8th Jan 2019 09:24
Huh. Well, you learn something new every day

AE
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Posted: 10th Jan 2019 09:50
moved to models and media
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