Free Models and Media / Some object brighter then others

User Banned
Posted: 7th Jan 2019 07:25
I have problem with brightness in my game.
Some entity brighter then other, BUT it not texture problem
Here is screens in editor all looks fine but not in game...
i edit texture in photoshop to make in more dark but it not helps.


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User Banned
Posted: 7th Jan 2019 07:27
btw its from free PirateMyke roads pack
User Banned
Posted: 7th Jan 2019 07:43
My roads looks fine now, lol i just restart GG if i just open level without restart gg its not add new texture.


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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 8th Jan 2019 04:36 Edited at: 8th Jan 2019 04:38
Those were not made for those shaders.
Have you tried the entity_basic shader in the FPE file?
With the material I defined in the FPE file of 3 GG will use the common gloss and metalness ones in the effectbank/reloaded/media/materials folder.

But it looks ok with the defaults after your reboot.

Useful info:
Metalness - black is dialectric, White is metal

Gloss - Black is shiney, white is rough

Specular - Mostly grey scale except for metalic objects, then the reflectence color of the metal is used for the specular color. Not used in PBR

Roughness - Black is Rough, White is shiny - Game Guru does not use at all.

Displacement - White is height, black is lows - not fully implemented yet.

Normal direction +X -Y +Z
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx660, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774

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