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DenZelik
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Joined: 4th Sep 2018
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Posted: 6th Jan 2019 15:30 Edited at: 14th Jan 2019 15:30
Developer: DenZelik

Storyline: You are an ordinary mercenary who wanders the world in search of earnings. One day, after a long journey, you find yourself in an unknown, early part of the mainland of Neir - a small kingdom of Kransti, in which only Necandi (people) live. Trying to get into the kingdom itself, you learn that it is closed to all. Now your task is to get into it, having received the approval of three settlements: the city of merchants, the city of craftsmen and the village to get into the kingdom, find out what is happening there and help if possible.

Description: The game in the genre Action-RPG with pumping, quests and other inherent things for this genre.

Video build test location with a demonstration of the basic mechanics: https://youtu.be/637h946Bl2c

[ What is done ]
Basic mechanics:
1. Getting experience and new levels
2. Bleeding (9 skills)
3. Job Log
4. The dialog tree
5. Inventory
6. Alchemy
7. Collecting Alchemy Ingredients
8. Equipping weapons / armor
9. Saving data between locations
10. Trading

[ What is created ]

1. Main location and main elements required for quests
2. Main quests
3. Quest locations

[ What is planned ]
1. Additional missions
2. Additional locations: caves, tombs.
3. Detailing locations (light, additional elements, population, vegetation)

Contact: reiman.daniil@gmail.com

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Wolf
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11
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Jan 2019 14:39
Interesting so far! It would be nice to see some more screenshots
DenZelik
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Joined: 4th Sep 2018
Location:
Posted: 14th Jan 2019 15:29 Edited at: 14th Jan 2019 16:16
What's new?



Hello! A small post about how to move development.
Now I am working on the main quest of the city of Masters. It will need to save the miners, the passage to which is littered. But as always, not everything is so simple and strange magic power helps us to find a workaround. In the found room you need to solve a simple puzzle to go further.

It is a little about the development of locations: now they look rather poor, there are few details and color correction with an atmosphere like this. The fact is that now I am doing the main parts for the quests, so as not to run around the simple box) And then, when I build all the levels, I will work separately on each of the locations.

Well, so far this is all I can tell about my project. At the end of the month I’ll probably release a report.

All excellent development

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Wolf
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11
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 17th Jan 2019 17:54
Its cool to see my old fantasy props still being used so much! Its a good start. Something that is imediately noticeable is that rogue shadow in the first screenshot on the left. It points towards a lightsource rather than away.

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