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DenZelik
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Joined: 4th Sep 2018
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Posted: 6th Jan 2019 15:30 Edited at: 31st May 2019 06:22
Developer: DenZelik

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These are dark times for the entire Neira: the oldest race Neuros lived side by side with their descendants - Nekendiges, began a sudden a bloody war for racial purity: relatives kill their children, Nekendiges driven into reservations, some become partisans, and only a few remain intact. You are one of many mercenaries, who by chance was in the middle of one of the greatest cities in Neuros in Cognatio. Now you are one of those who can directly affect the outcome of the war. Don't miss your chance...

Description: The game in the genre Action-RPG with pumping, quests and other inherent things for this genre.

Video build test location with a demonstration of the basic mechanics: https://youtu.be/637h946Bl2c

[ What is done ]

Basic mechanics:
1. Getting experience and new levels
2. Bleeding (21 skills)
3. Quests Journal
4. The dialog tree
5. Inventory
6. Alchemy
7. Collecting Alchemy Ingredients
8. Equipping weapons / armor
9. Saving data between locations
10. Trading

[ What is created ]


1. Main location and main elements required for quests (80%)
2. Main quests (5%)
3. Quest locations (3%)

[ What is planned ]

1. Additional missions
2. Additional locations: caves, tombs.
3. Detailing locations (light, additional elements, population, vegetation)
4. Magic(20 types)

Contact: reiman.daniil@gmail.com
Gamejolt game page

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 12th Jan 2019 14:39
Interesting so far! It would be nice to see some more screenshots
DenZelik
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Joined: 4th Sep 2018
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Posted: 14th Jan 2019 15:29 Edited at: 14th Jan 2019 16:16
What's new?



Hello! A small post about how to move development.
Now I am working on the main quest of the city of Masters. It will need to save the miners, the passage to which is littered. But as always, not everything is so simple and strange magic power helps us to find a workaround. In the found room you need to solve a simple puzzle to go further.

It is a little about the development of locations: now they look rather poor, there are few details and color correction with an atmosphere like this. The fact is that now I am doing the main parts for the quests, so as not to run around the simple box) And then, when I build all the levels, I will work separately on each of the locations.

Well, so far this is all I can tell about my project. At the end of the month I’ll probably release a report.

All excellent development

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 17th Jan 2019 17:54
Its cool to see my old fantasy props still being used so much! Its a good start. Something that is imediately noticeable is that rogue shadow in the first screenshot on the left. It points towards a lightsource rather than away.
DenZelik
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Posted: 3rd Feb 2019 14:16 Edited at: 3rd Feb 2019 14:18
Hello everyone again!
A bit late, but still made a report on the work done in January month!
So
What was done

1. The main quest of the City of Masters has been completed, and a cave for this quest has been made
2. Improved day and night cycle
3. Added saving all data
4. Placed the main objects for the City of Masters

This month I will try to finish the main storyline - it remains to make the final mission and final location for the mission. Also, I have already created a "frame" for the Kingdom. This sublocation will be the largest of all. There will be different areas, masters, etc. Next, I will add additional quests - about 4-5 in each sublocation. After that, I will work on developing the terrain, detailing, population of locations (otherwise they are not very soft at the moment), and also add / change texture maps for models. Next will be months of tests, finishing and optimization. I hope that I will have time to finish by May-June.

All all the best and good development!

By the way, I created a page for the game on GameJolt. If you want, subscribe) Click here!

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DenZelik
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Posted: 20th Feb 2019 10:26
Hello dears!

News about the development yet, but there are a couple of screenshots of the penultimate location. This is a battlefield, one of the lines of defense that was destroyed while defending against the undead. It will be undead, as well as the boss, who does not Shine with special attacks, but it hurts and has a lot of health.

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DenZelik
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Posted: 31st May 2019 07:39
Hello dears!

It has not been news on the game, so here you go)

Being at the finish line I flew all the sources, and while I was restoring them, I thought: "Maybe I'm doing something wrong?". There were few tasks, weapons, too, and the system itself was quite crutch, so I decided to start all over again

Now I wrote a new inventory system, tweaked the dialogue system, completed the system of tasks, created a separate window where the player can see all the characteristics of the character, and began to make a new world from scratch with a new story, tasks and the like. I started working on a system of positive and negative effects like bleeding, regeneration, poisoning, and so on. Also I have been creating magic(so far the plans 20 species), as a combat(Tirebolu) and secondary(for example magic to lift things)

Also I have created all to select the background. This is a thing that will affect your characteristics, and can change the dialogues and can even give and close alternative ways to perform tasks

Behind, as well as ahead, there is still a lot of work, so the release is still postponed to 2020

Now I am building a simple demo for my thesis(my game is a thesis), which I will post in June-July

All the best

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