Product Chat / hightlight object

Author
Message
VjColt
User Banned
Posted: 30th Dec 2018 09:38 Edited at: 30th Dec 2018 09:39
how to hightlight object in game like in the pic bellow?

Attachments

Login to view attachments
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 30th Dec 2018 12:07
You will have to learn shader code as this is not a feature we have yet.
RIP
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

New:
Intel(R) Core(TM) i5-8400 CPU @ 2.81GHz, 12GB RAM, Nvidia gtx660, Windows 10 Home 64bit, Screen resolution 1920 x 1080. System Passmark 3774




Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 31st Dec 2018 18:54
FPSC had a lot of awesome shaders for it back in the day. Hopefully someday someone is able to tackle the GG DX11 shaders to make cool useful ones like this. I've poked around with them a bit but haven't fully grasp how they work just yet. I can simply just modify a shader this point but not create one from scratch for DX11.

I used to use Dark Shader for FPSC to create shaders. Would be cool if there was a DX11 supported version out there
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link | Patreon - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 31st Dec 2018 21:24 Edited at: 31st Dec 2018 21:25
Well I used different models in my Xmas game. Not as good, but an alternate option.

I think most of the object placing is near the end.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.

Login to post a reply

Server time is: 2024-04-26 09:40:10
Your offset time is: 2024-04-26 09:40:10